Tag Info

New answers tagged

1

The reason that equity is used instead of winning probability is because it is possible to win a single game, a double game (gammon) or triple game (backgammon). Let's say that the value of the game, or bet, is $1. (That would occur if the cube is in the middle. If it has been turned, you multiply by 2, 4, or whatever the number is on the cube.) Let's ...


0

Equity is especially useful because it pre-calculates some of the analysis used in utilizing the Doubling Cube. Consider the situation described by @Skytten: We have two chequers on the 2-point to roll; opponent has two chequers on the 1- and 2-points (a guaranteed win if he/she gets to roll). Our equity is #44.44. If we offer a double to opponent our ...


0

You can "translate" the word "equity" as a value of the particular position. Lets imagine we are one roll away from ending the match and we only have two checkers on deuce point. We will win with the probabilty of 26/36 and we will lose with the probability of 10/36. Lets also imagine that there is a friend who offers us some money and asks us to abandon ...


9

You can do this calculation using the multivariate hypergeometric distribution. The setup is as follows: The deck of 60 cards consists of: 4 cards of type A, 4 cards of type B, 4 cards of type C, 4 cards of type D, and 44 cards of type E (other). Your criteria are that a hand of 7 cards contains at least 1 card of type A, at least 1 card of type B, at least ...


2

The probability of getting a Complete Destruction in 1 turn is roughly 20%. So, the expected number of turns is 1/0.2 or 5 turns on average. The 20% number comes from two sources. First, I found a lengthy discussion at board game geek on this topic, which gives the final result of approximately 20%. ...


0

If you have a small amount of experience programming, you could achieve your goals here pretty easily, and as customized as you need. If you want graphs and other 'pretty' output, I suggest R.



Top 50 recent answers are included