A strategic colony building game (2-5 players, about 90 minutes) where players build a Caribbean plantation and gain victory points for shipping goods back to the old world. The game revolves around the "variable phase order" mechanic where every player selects a general action to be taken by everyone while gaining a specific temporary privilege himself.

Players take turns choosing among the available roles - each granting a special privilege to the chooser and a general action to every player:

  • Establishing a quarry to simplify building construction or a plantation to produce raw goods.
  • Build a processing plant to produce refined (shippable) goods or a special building granting special abilities
  • Bringing in colonists to man the plantations and buildings
  • Producing goods
  • Selling goods at the local market for gold
  • Shipping goods to the old world for victory points
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