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4

From these rules: The player who completes his or her mission first-and reveals the Mission card to prove it-wins. The rules make no mention of ordering, or of only being able to win at a specific time. If both players achieve a mission at exactly the same time, and both reveal their completed missions, then they have both fulfilled the win ...


3

Yes. You can even win during your opponents turn when they complete your missions for you. Do you control 18 territories? Do they have at least 2 armies on them? If yes to both, you win.


1

I enjoyed reading the answers to this quintessential question that defines the game of Risk. I find Risk to be a game of balance of power & playing your position is important. What you do when you are the dominating player is different than when you are the mid-player or the week player. When playing on line in real time you must also consider who are ...


0

Here is an incredibly simple way to figure this out without graphs or calculators. Simply count one of your soldiers defeated for every other soldier you intend to defeat & one of your soldiers left behind for every territory your conquer. Example: If you wish to eliminate another player that has 12 soldiers spread over 5 connected territories & that ...


1

Risk 2210 uses the same base rules as classic Risk. From the rulebook, page 2: If you have a question not answered in the RISK 2210 A.D.™ section, then refer to the Classic RISK® rules In classic risk, "units" and "armies" are synonymous. The higher denomination pieces are just for player convenience. Thus, with a 1.0-MOD and a 3.0-MOD, you would ...



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