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6

There are several things to take into account: Your position in the race. If I 'm comfortably ahead, I will be somewhat more inclined to power down (willing to accept a known handicap rather than possibly risk an unknown turn of events if I take much damage quickly). If I 'm trying to catch up, I will only power down if it seems my progress is getting way ...


5

Yes, robots can still receive damage tokens while powered down. From Page 5 of the rulebook under Power Down: Other robots can push a powered-down robot, and the robot can still be damaged (such as by laser fire), Because of that, a robot that’s powered down may receive new Damage tokens during the turn Yes, you still repair damage and collect option ...


5

This uses the online PDF from http://www.wizards.com/avalonhill/rules/roborally.pdf You aren't allowed to "sit" anywhere. First: You have to play cards. If you time-out, the player to the right plays random cards to fill out your non-locked registers. (p. 4) Locked registers WILL be played. Second: All movement Cards used but not locked are discarded, as ...


2

A key question is whether you'll do as much missing the first of the next, say, three turns after powering down as you would have done with all three turns. I have found that it's clearly wrong to announce when I am expecting to have only 2 damage, and probably wrong when I'm expecting to have 3 damage. I don't have any probability analysis to back this ...


2

The best way to discourage this behavior is to remember it's a race, and start racing. Grabbing early options is actually a very good strategy -- it maximizes the use you'll get out of them during the game. But once you've got a few loaded up, get your butt moving. Every turn your opponents spend option camping is a turn you get to advance without them ...


1

I don't think about powering down until the first register is locked. If the number of robots in the field is low, I might continue one or two turns, but if the number of robots is more than four, I will power down. When I announce my power down, I will try to move away from the clutter of robots to avoid a possible death. And I will definitely not power ...


1

It's a lot easier to camp a "Toy Spot" than some of the other answers are making out. To combat this, we institute a limit of 3 options. If you would get a 4th you must choose and discard one of your options BEFORE you draw a new one. This reduces the camping to a good extent, but doesn't stop it either. And of course, if someone is camping constantly, ...



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