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7

I am going to guess that you were most likely playing Sabra Rummikub. You almost got it right with the former. The pagat page indicates that: The first meld made by each player must consist of one or more combinations formed entirely from that player's hand, where the total numbers of the tiles used add up to 30 or more. If a joker is used, it counts as ...


4

There is a game called Dice Rummikub, which uses dice instead of tiles; while related, it is its own game and requires more than a single die. Short of being mixed into the box accidentally, or tossed in as a convenient first-player randomizer (because "high tile goes first" is just so complicated :p), I can't think of any reason for its inclusion in the ...


3

According to the official rules, your house rule (which I also used to play) IS currently official: Once a player replaces a joker, they must use it in the same turn as part of a set. Although it specifically contradicts your other house rule about manipulating sets containing a Joker: Sets containing jokers can be split and manipulated like ...


2

I could be misremembering (I couldn't find a source), but I think my old set of Rummikub might have included a die purely to decide who goes first. I definitely remember buying a game that included a die that was only used to see who goes first. I remember only because it seemed so absurd as there are many other ways to decide who goes first.


2

You can do as much legal "moves" as you like in the same turn. After making the initial meld, rest of this player's turn is treated just like any other turn. Things you can do in your turn (multiple times): add tile to existing group/run put set of tiles creating new group/run break existing set (group/run) into separate tiles, as long as all of them will ...



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