Hot answers tagged rummy
I cannot imagine why you ask this. But anyways, with the rules you just put it's easy to calculate. (Though I have not played with the last card discarded rule.) You can win from the start with either Three+Straight or 7 Straight or Three+Poker. Now we just add the probabilities. Assuming you play with 4 jokers Using the Hypergeometric distribution you get....
I've worked out an approximation based on a seven card hand with a standard deck. I leave it as an exercise to do the same calculations for a five card hand :-) I think there are four ways of winning the hand: 4 of a kind and 3 of a kind 4 of a kind and 3 straight 3 of a kind and 4 straight 4 straight and 3 straight (this includes a 7 straight hand) In ...
It is important to note that knocking and going gin are not mutually exclusive. From Pagat: Knocking with no unmatched cards at all is called going gin [...] And Wikipedia: Knocking with 0 points of deadwood is known as going Gin or having a Gin hand [...] If you announced a zero count, then you have gone gin. If you announced a non-zero count, ...
The sequence of play should be: You knock You announce your count (or gin) You can do this silently by laying down your cards organized with the extras clearly off to the side in an unmatched group. Your opponent lays out there hand, laying off on your cards if you didn't gin. The important questions are then - Did you announce a count? Did your ...
There's a contract rummy game called Farmer's Rummy that sounds like what you're describing.
Far be it for me to answer my own question, but... I've play tested the partial rules from wikipedia with my children, and have worked out the following fuller set of rules, if it's helpful (also trying to make it more rummy-like): For 2 players, each player is dealt 10 cards. For >2 players, each player is dealt 7 cards; Players immediately put down all ...
Well there are only 52 C 8 ≈ 750 million different 8-card hands (eight because of the one you pick up at the start of your turn). That shouldn't take too long to brute force. I wrote a quick C# program that does just that. It runs in under 10 minutes on my PC (faster, by the way, than the equivalent non-parallel program in C). According to it, there are ...
Your opponent gets 25 points plus 0 points. You do not get a chance to undercut. According to Pagat: A player who goes gin can never be undercut. You do not get a gin bonus because you did not declare gin. You don't have a chance to declare gin because play ended. Play ended because your opponent knocked. Again from Pagat, emphasis mine: You can ...
It seems to exactly fit the rules of the French game Rami, which must be one of the variations of the Rummy, i guess. I did not even know there were different kind of Rummy.
The way rummy figures in doesn't seem very clear from your description. It sounds similar to Pounce; in that game you have a personal tableau, common piles of cards that you're building on, and a bunch of cards you hold--although it's a stack, not a hand. If you remember the objective of your game, that would be helpful.
From the information given, this sounds a lot like the game Speed, but speed doesn't need to be played with 2 decks.
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