Hot answers tagged saboteur
10
One technique we've used is to ensure that the saboteurs know each others's identities before starting the game.
After everyone has checked their role cards, everyone puts their heads down. One player calls out for the saboteurs to put their heads up and identify each other. They put their heads back down, then everyone puts their heads up and starts ...
4
When I have just looked a destination card I often afterwards put a road card that either:
Obviously leads towards the destination card that I just looked at, or
Obviously leads away from that card.
It is then up to my fellow players to decide whether they trust my obvious move or not, based on whether they think I am a digger or a saboteur. I noticed ...
4
Player A should not draw. The player the card was played on is the one who draws.
Another way to think about it:
Before the swap turn, Player A has X cards and Player B has Y cards. Player A plays a swap on Player B. Assuming the deck has cards in it, afterward Player A should have Y cards and Player B should have X cards.
Another way to think about ...
3
(8 players) Move the gold farther away
My group plays Saboteur most frequently with 8 players, and we've developed some house rules for that size that are probably not applicable for smaller groups.
We were already playing with a guaranteed 3 Saboteurs in an 8-player game and with the Saboteurs having knowledge of each other, but wins for the Saboteurs ...
2
Saboteur 1 does seem to be biased towards the "good dwarves" if you don't play it in really cutthroat fashion. If the good dwarves just cooperate and go for the gold, they will win most of the time.
However, if the good dwarves break each OTHER in order to keep competitors from getting gold, it gives the Saboteurs a much better chance, obviously.
I think ...
2
Obviously, if you are a digger and someone is continuously destroying your
tools, you might expect them to be a saboteur.
A less obvious
way is to detect who are diggers and use deduction. You know ahead
how many saboteurs there can be in your game so if you can eliminate
some players the chances for others to be saboteurs are getting
higher.
Look at who ...
1
I think there is no clear answer to that.
If your group tends to be suspicious, no matter what you say, they will not believe it, doesn't matter what you say.
If you have been a saboteur before, the first reaction is not to trust what you say.
If you say something, and then somebody else checks the same card and says something different, usually it's ...
1
EndersGame has a post on BGG talking about a teams chances of winning a particular round. It doesn't take into account the fact that the game is played over multiple rounds for points, so you would have to take into account ACT points for each player when they win, and self sabaotague from teammates trying to get the most points by finding the gold.
There ...
1
Although I agree with the ways @lilserf listed to make it less difficult for the saboteurs to win, the game is intended to be difficult for the saboteur team. From my experience, the saboteurs shouldn't be able to win any more than a third of the time. It is because of the difficulty that if the saboteurs win, each saboteur gets 3 gold.
A win by the good ...
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