Hot answers tagged scoring
2
We keep score during the game but almost always are off by a few points at the end. It's not always from forgetfulness - it's also possible to bump the score markers. Even when counting at the end it's easy to miss a route or count one twice. So at the end of game, here's what we do:
We count one player at a time. For each player:
One player will examine ...
1
Try this, it's a system called Whole-History Rating.
It's been used rather successfully by a game I play called Arimaa. For a tournament score, rather than a player skill rating, you will probably want to treat all games as being played simultaneously, as opposed to allowing the ratio to fluctuate over time.
Sorry for the primarily link-based answer. It's ...
1
I keep track on a piece of paper. Doing this lets you go back anytime during the game to see if a claim was not scored. At the end of the game, if the game scores are close, I'll go back through and double check or re-score the claims.
Something like this:
Plr1 Plr2 Plr3
2 2 4 4 4 4
4 6 1 5
1 7 ...
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