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We keep score during the game but almost always are off by a few points at the end. It's not always from forgetfulness - it's also possible to bump the score markers. Even when counting at the end it's easy to miss a route or count one twice. So at the end of game, here's what we do: We count one player at a time. For each player: One player will examine ...


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Try this, it's a system called Whole-History Rating. It's been used rather successfully by a game I play called Arimaa. For a tournament score, rather than a player skill rating, you will probably want to treat all games as being played simultaneously, as opposed to allowing the ratio to fluctuate over time. Sorry for the primarily link-based answer. It's ...


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I keep track on a piece of paper. Doing this lets you go back anytime during the game to see if a claim was not scored. At the end of the game, if the game scores are close, I'll go back through and double check or re-score the claims. Something like this: Plr1 Plr2 Plr3 2 2 4 4 4 4 4 6 1 5 1 7 ...



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