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The quality of a game is not determined by the height or depth of the total score. A great example is a soccer match where the total score is 25 goals. Obviously, one or both teams did not know how to play defense very well. Does 25 goals indicate that the game was good? Not necessarily. Let's examine a three games where we got a total score of 25. One ...


3

Boardgamegeek (http://boardgamegeek.com) has a play reporting feature which can include who played, what position each played, their score, and additional notes. Play notes can be publicly accessed. (It can be a bit of a pain, tho, to find someone else's plays.) It does exactly what you're asking for. If the same person reports every time, it's readily ...


3

Try this, it's a system called Whole-History Rating. From the abstract: Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whole-history approach is based on the dynamic Bradley-Terry model. But, instead of using ...


2

We keep score during the game but almost always are off by a few points at the end. It's not always from forgetfulness - it's also possible to bump the score markers. Even when counting at the end it's easy to miss a route or count one twice. So at the end of game, here's what we do: We count one player at a time. For each player: One player will examine ...


2

I keep track on a piece of paper. Doing this lets you go back anytime during the game to see if a claim was not scored. At the end of the game, if the game scores are close, I'll go back through and double check or re-score the claims. Something like this: Plr1 Plr2 Plr3 2 2 4 4 4 4 4 6 1 5 1 7 ...


1

All of those suggestions you proffer for judging the quality of a game are excellent ones. Remarkably, an extremely accurate mechanism for weighting them all appropriately, so as to correctly assess the total quality of a game, has already been invented. Surprisingly, this mechanism ha been around since the game's inception, and is in fact a fundamental ...



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