Hot answers tagged scoring
You have 6 pairs (CD,CH,CS,DH,DS,HS), and 4 ways to make 15 (CDH,CDS,CHS,HDS), for a total of 20 points.
The quality of a game is not determined by the height or depth of the total score. A great example is a soccer match where the total score is 25 goals. Obviously, one or both teams did not know how to play defense very well. Does 25 goals indicate that the game was good? Not necessarily. Let's examine a three games where we got a total score of 25. One ...
The removal of all other Magpyrs is part of the special reward for defeating the Count. Player who defeated him gets to keep his token and score the points just for him, all other are simply set aside and no one gets the points for them.
I use two different apps that give you a majority of what you are looking for. I have an Android device, and I use Gamekeeper (free version) and the Board Game Geek app. Gamekeeper allows me to keep track of scores, add dice (of any size and quantity with modifiers), and it also has a timer. You could potentially add additional rows to the scores area to ...
You've misunderstood the scoring principle. White is, as you explained, diving the board. But that has no impact on scoring by itself. We often say, misleadingly, "divide the board in areas", but we should really say "stake out territory by surrounding it with walls". Only then can you count the score. It is a bit tricky at first, but once you grasp it, ...
From my experience of playing the game I think they may have got something wrong in the camping down/press on phase of Dangers. That or they made a mistake when you fail a danger to do with cliffhangers. The full rulebook is published on Flying Frog's website if you want to check while watching the episode.
The current 10 points for every Ace, 10 and King in the trick pile is a new simplified scoring. The original scoring had different values for different cards so although the multiples of 10 aren't needed now they were before. According to http://www.playingcardsandmore.com/pinochleanoverview.aspx Original Card Values: Each Ace 11, Each Ten 10, Each King ...
I always thought a good game was one that was fun!
All of those suggestions you proffer for judging the quality of a game are excellent ones. Remarkably, an extremely accurate mechanism for weighting them all appropriately, so as to correctly assess the total quality of a game, has already been invented. Surprisingly, this mechanism ha been around since the game's inception, and is in fact a fundamental ...
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