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In certain games like golf, the handicap is set by "experience". That is, each player will know their scoring history and compare them. The weaker player wins if s/he can beat the "spread" suggested by these histories. That may be the best way to compare and "handicap" two players of very disparate backgrounds.


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Give them more Tiles. I think this helps expand what they can do rather then just artificially boosting the score. And the goal of games is engagement not winning. (I know competitive people want to win, but games are about engagement) Let them pick their tiles at the END of their turn (so they get to look at them longer). Everyone else picks at the start ...



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