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Yes. Aside from some slightly different artwork and renaming of soldiers to knights, the only difference is that the newer edition comes with a frame that has the ports printed on it. You don't need the frame, so you just play without it.


1

In terms of Settlers expansion combinations, the catan official website really is a one-stop-shop. They have a combination listing for Seafarers and Fishermen, here. It says a few things about fishing and ships, but not about the pirate blocking fishing spots. Based on that alone, I'd say the pirate does not block fishing. If that doesn't do it for you, ...


1

One clarification of the rules regards moving ships. In the 4th edition Seafarers Rulebook, there was a poor translation which made some people think that you could not ever move the ship that is closest to a homeport (i.e. you could never divorce a settlement and its first ship). The 4th edition rules stated: "You may only move the ship that is at the end ...


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I suggested a way to play with 2 players that hinges largely on a trading dynamic with the shared neutral player here How do you make Settlers of Catan work well for 2 players? (Problems and play-tested solution described, alternatives requested) The idea is that you trade 1 for 1, then 2 for 1, then 3 for 1, and so on, randomly drawing from the neutral ...


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I've played two person Catan quite a few times. The best way I've found is to play with four players and each person controls two colors. The rules are that you can only trade 1:1 from hand to hand, but you can trade as much as you want with your opponent. Turns go back and forth between you and your opponent and between your hands. For example: you ...


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One more tip, I always size up what the most scarce resource is, and unfairly favor it. For example, if the only sheep spaces are a 5 on the coast, a 3 and 11, I'd be pretty hard pressed to not take the 5 if I know I'll be the only or 1 of two with access to it.


1

There's a 2 player variant for Seafarers that I once found here. The starting island is basic and small. This 2 player variant doesn't solve the slow-the-leader problem, instead this is overshadowed by the luck of the draw Discovery mechanic from Seafarers. If you like that sort of play, this might be your variant. Set up: Players receive 2 sets of ...


2

We have played a 2 player variant we designed. I will try to describe it as succinctly as I can, and if there is interest, am happy to expand. Broadly, the idea is for each player to alternate controlling a 3rd player (P3). If P3 wins, the game is a draw. Most aspects of alternating control of P3 are common sense and can be varied, but there is a key ...



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