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4

When determining who wins when fighting the Barbarians, and if you lose to the Barbarians who loses a city is based only on the strength of each player's activated knights. Note every instance of knight in this post actually means activated knights. First to determine if the Barbarians win or you do count up the number of cities on the board (including ...


2

In a scenario where the barbarians win, and where the strength of the activated knights of both players is the same, both players lose one city. What you presented isn't such a scenario. The strength of the barbarians is equal to the number of cities (including metropolises) owned by all players. The strength of barbarians is 2 + 1 = 3. All ...


0

Similar to the Event Cards and Deck of Dice, there's also Dice Cards: https://www.thegamecrafter.com/games/dice-cards


1

The reason it is no, is because when you build something new (except for the set up rounds) you need to build roads and settlements connected to something you have already built. When you reach someone else's settlement with a road, it 'fills' up the intersection and by building a road past you would be trying to build onto their settlement not your road. ...


2

The 5-6 player expansion adds new hexes, ports, number chits and development cards to allow your board to fit 5 or 6 players. While you could play 3 or 4 players on the 5-6 player board, it would not be the same experience, you will find every one is too spread out and most players can expand unopposed. Keeping the additional pieces mixed in with your base ...


5

Yes. You can always just use the base game and leave out the pieces from the 5-6 player expansion. Note that the 5-6 player expansion is just that: an expansion. It requires the original game in order to play it.



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