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2

I fall somewhere in between here. I think that if it happened exactly as stated above, it's fine: she made a trade, changed her mind, and now wants her sheep back - fine, but you have every right to get something in return. You certainly don't have to 'refund' the trade, right? So you charge her one of the two wheat. However, if the first trade is ...


21

This is not a card giveaway. You were under no obligation to make the second trade. For that reason, she is not, technically or otherwise, giving away a wheat for nothing.


1

This is what the official rules say: ! Trade After you roll for resource production, you may trade with other players or with the bank. • You may trade as long as you have resource cards • If you decide not to trade during your turn, no one can trade • You may trade with another player between your turns, but only if it’s his turn and he ...


1

In games I play with my friends, we just play with our resource cards revealed. (Development cards are still kept hidden, though.) We're not exactly tournament-level players. Counting cards is something we're bad at, and we don't tend to find particularly fun, either - so just having everyone display the resources they have at all times effectively mimics ...


17

The placement of your initial settlements is very important. Your initial settlements (along with the first couple rounds of dice rolls) have a large impact on your game, affecting whether you get off to a quick start or lag behind. Some things to keep in mind when placing your initial settlements include: Probability of numbers: All else equal, a space ...


2

I consider these in the following order, mostly because those listed first are more obvious and easier to assess: resources production rates spacing / room to expand resource conversion potential at ports (trading with the bank) dependence of strategies on trading sizing up opponent Adding up the dots on the dice roll chips to get an idea of the ...


1

I try to get a rock wheat intersection. I find I win more often if I can get cities up fast. Then I collect double on the good middle numbers as opposed to expanding to less desirable numbers. A harbor with a couple of good sources is good too. One good source is not enough as the other players can keep the robber on it if you are ahead and they work agaisnt ...


5

The code for Better Settlers is open-source and can be found at github.com/andrewflynn/bettersettlers. Not the easiest format to read on the algorithm, but hopefully that helps a little bit. Also to answer Markus' concern above about taking away the tension of setup, Better Settlers still has that same tension (and arguably even more so because it's ...


12

I created Better Settlers and the other answers are correct in that the version that I usually play with, the harbors are completely individualized on their own hexes so it's possible to completely randomize them. Newer versions of the game have the continuous puzzle-interlocking pieces to make things quicker for setting up. The reason I chose not to force ...


1

In my version of Settlers of Catan (bought in the UK circa 2007) the land hexes are surrounded by sea hexes. Some of these sea hexes have harbours drawn on them. But as the harbours are on individual hexes, their placement can be completely randomised. In my version of Seafarers of Catan (bought in the UK circa 2009) the playing area is edged by long ...


3

@Jefromi is correct, there are card pieces that you can use to cover over the ports printed on the sea frame. In this image you can see the port pieces covering the printed ones. They are used to randomise the ports, in a similar way to randomising the tiles. Note that they only change what type of port it is, and not its location. Seafarers of Catan also ...


1

The answer is on the bottom of the page: Copyright 2009 Better Settlers. All rights reserved. This website is in no way affiliated with Mayfair Games or Klaus Teuber, of whom Settlers of Catan is a registered trademark. They simply have not the right to use the orignal artwork


8

The colors surely match the colors of the resource cards and the actual hexes: maroon - brick dark green - wood light green - sheep yellow - wheat gray - ore And the blank orange hex would be the desert. (clockwise from bottom left, that's sheep, wheat, ore, brick, and wood; the center is desert, and there's an extra wood cut off on the bottom)


6

This is a problem with this scenario in its current form. Sebastian Rapp, Catan's Product Manager, suggests lowering the points required to 8 since the point of this scenario is more to build ships and defeat pirates that to develop the starting island. Your idea of being able to build on the pirate islands is another fix, possibly with the stipulation that ...


3

Changes to the base game The biggest change in the base game is that the name has switched from "Settlers of Catan" to just "Catan". They've also updated the art (citation). Changes to seafarers Many of the scenario maps are different. It seems they used the maps from the 2008 German printing of seafarers when making 5th edition. The big change is that ...


1

Since the Mayfair (English) version is out of print, you'll have to rely on communities like boardgamegeek. Today, they have just one English version (new condition) but it only ships to the US. The German version is on stock at Catanshop.de.


3

From the rules to Sefarers, page 6: If you roll a "7" during your turn, you may elect to move the pirate INSTEAD of the robber. From the Cities and Knights rules, page 5: The robber cannot be moved until after the barbarians reach the island of Catan for the first time. Since the robber can't be moved until the barbarians attack, neither can ...


1

A strict reading of both the Seafarers and Cities & Knights rules says that the rule for waiting until the first Barbarian Attack applies only to the robber, and not the pirate, although there is a small ambiguity in that when you roll a 7 you may move the pirate instead of the robber, but technically you cannot move the robber until the first attack. ...


2

There are no official "sequels" but there is some stuff you can find online. Though so far I only know of two libraries for scenario ideas: http://menzgaming.com/settlersofcatan/settlers-catan-board-setups/ contains about a dozen cool-looking scenarios. I have only tried the Race to Cities of Gold one, but they all look fun. http://www.catanmaps.com/ seems ...


1

There were slightly different sets of scenarios across the versions of Sefarers, but there has not been a scenario expansion book that I know of. The scenarios included in the 2009 edition have a variable setup options, allow them to be replayed to some degree. Also, scenario 9: New World has players collaboratively set up a map. The solution we use is to ...


3

This might be slightly beyond the scope of what you want, but if you're looking for interesting map layouts, there are a bunch at www.catanmaps.com Most of them are meant to be challenging, and most of them require the Seafarers expansion. http://www.catanmaps.com/


-2

A "trade" according to the official rules of Catan, is strictly a resource for a resource. A trade of X resource for X influence is against the rules plain and simple. Not sure why this concept is difficult understand for some people. If house rules dictate otherwise, then its whatever.


5

There are 4 official expansions; which can legally all be used at the same time. Seaside, Cities and Knights, and Traders and Barbarians can all be combined with any number of them being used or not used. "Explorers and Pirates" does not combine as well, because it changes things more than the others in ways that conflict with the other expansions. Cities ...



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