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3

No, trading with the bank even with your ports (2:1, 3:1) is not allowed. If that rule did not exist, it would be very unlikely to have more than 7 cards in your hand. Taken from the rules (http://www.catan.com/files/downloads/settlers_5-6_rv_rules_100107.pdf): • Special Building Phase – Your opponents may build as outlined below. The Special Building ...


4

No, you can only trade with the bank in your own trading phase. The special building phase is just for building!


2

yes. Taken from the 5-6 players rules pdf: http://www.catan.com/files/downloads/settlers_5-6_rv_rules_100107.pdf emphasis mine: • Special Building Phase – Your opponents may build as outlined below. The Special Building Phase occurs just after the end of your turn (i.e., between player turns). All the other players may participate in the Special ...


1

When futures trading with resources we invoke a rule that the moment the player receives the resource in question they must immediately give that resource to the player they traded with. This eliminates most of the potential problems people have had with this form of trading.


0

With C&K, it should be 13pts FTW. Even with Harbor Master, it shouldn't up that Harbor Master gives you 2pts, and with only 2p, there should be enough room to build and get to 13 or 15. If it really does drag on, consider calling it after x # of time, or the next time the Barbarians strike.


1

The tradeoffs are often the usual case... with more complexity, there's a higher learning curve, and all other factors being equal, the game takes longer. However, you do get more depth, strategies, and things to do. Features vary between publisher (e.g. Kosmos vs. Mayfair) and edition (3rd edition and 4th edition Seafarers have some maps that are NOT in ...



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