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8

A list of categories of board game skills isn't something I've ever seen. To actually come up with one, I think you have to first start by looking at research from the psychology field in relation to the different forms of IQ. The theory of multiple intelligences that was created in 1983 by Howard Gardner breaks out different types of intelligence. ...


7

Think about the Elo Rating System used to measure the relative skill of Chess players. This is essentially an equation that takes a series of wins and losses and produces a number that can be used to predict the chances of one player winning a game against another player. One of the inputs to the equation is a "distribution" that describes how much a ...


5

There's a modicum of skill involved. You can do some things to increase the odds that random draws will go your way. Any or all of these could be used to augment Basic Player's behavior. Recognize that some keepers appear more often in goals. Prioritize The Brain and generally anything to do with food. Playing keepers toward the current goal is usually ...


3

First, there is a quite elusive difference between chance and luck, but it is worth noticing before analysing either concept deeper. Any non-deterministic event during the game is necessarily a chance component; but its effect on a given game situation may be exactly neutral (either in practical terms in a unique situation, or in some general, ...


3

I do not have a full answer to this question but I have the beginnings of an answer, which I hope is supplanted by a better one. This answer assumes that game rules are strictly followed, with no cheating or imperfect components. (In other words, no loaded dice, or imperfect dice whose imperfections can be observed after many thousands of rolls, etc.) The ...


1

Is Fluxx a game of skill or luck? Yes, yes it is. It is also a game of skill AND luck. A fortunate deal can give you the game, but only if you have the ability to play it correctly. Continually getting the 'wrong' cards can mean that you'll never win, but a skilled player can mitigate that. You can't look at the colour grey and ask if it's black ...


1

I know exactly what you mean and I've wanted some sort of ranking/rating system as well, in part because how "mean" a game is depends in part on how much luck is involved (mean games being ones where non-winning players feel as though they lost due to choices targeted at them by other players; Diplomacy is probably just about the meanest game out there). ...


1

I think you're asking the wrong question. Instead of asking about how some nebulous term (such as 'luck') applies to any particular game, what if we ask instead "how much effect can random chance have on the outcome of a game?" Now we suddenly have an answerable question! A game like Chess or Go has no random factors in it, so the answer would be "none". ...


1

There are likely to be several sophisticated models postulated here for categorizing gamers' attributes, but I've found a comically simple model that's proven accurate across a variety of games. My model has two axes. The first is how quickly someone can learn a new game and rule set to become a competent player, where competent means they understand basic ...



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