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11

Absolutely, the rulebook (on page 4) under the section on Enemy Loss & Withdrawals explicitly covers this: If all of a player's Regions were attacked this turn, leaving him with some Race tokens in hand but none on the board, he may redeploy these as if he was doing a First Conquest, on his next turn. As stated in the other answer, you can also ...


11

Yes - but you can also do this every go anyway. You simply need to abandon all regions when starting your turn. Abandoning a Region If the player chooses to abandon all the Regions he previously occupied, his next conquest must follow the same rules as its First Conquest (see First Conquest, p. 4). ...


5

I am unsure about an 'official' list (i.e. from Days of Wonder), however I can list the races and abilities that would not be transfer as well to the other game. Page 10 of the SmallWorld Underground rulebook does offer some general advice if you are aiming to play with SWU races on a SW board or vice versa: Powers and effects that make no sense (because ...


4

They should be played the same round. The rule is not explicit and I have found no official statement. But this topic on boardgamegeek took the same conclusion: All the magic sources do is indicate how many markers the Ice Witches may play at the end of their turn. Highlighted this bit as this is a rule we've got wrong a few times when playing.


4

Yes. From the rules on conquering regions in the base game, on what to do if you have been conquered: Permanently discard one Race token back into the Storage tray And from the rules for Sorcerers, for example" with one of your own taken from the storage tray.


2

When a territory containing a player's active race is conquered, one of the tokens goes back to the tray and that player gets back the rest of them. That does mean that they could potentially come back via special powers. Of course, it doesn't really matter which of your tokens the special power gives you, and so if the race has plenty of extra tokens (like ...


2

From the rules (p.7) Troop Redeployment: Once a player's conquests for the turn have ended, he may freely redeploy the Race tokens he has on the board, moving them from one Region to any other Region occupied by his race (not necessarily just an adjacent or contiguous Region), provided that at least one Race token remains in each Region ...



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