Hot answers tagged

11

Absolutely, the rulebook (on page 4) under the section on Enemy Loss & Withdrawals explicitly covers this: If all of a player's Regions were attacked this turn, leaving him with some Race tokens in hand but none on the board, he may redeploy these as if he was doing a First Conquest, on his next turn. As stated in the other answer, you can also ...


11

Yes - but you can also do this every go anyway. You simply need to abandon all regions when starting your turn. Abandoning a Region If the player chooses to abandon all the Regions he previously occupied, his next conquest must follow the same rules as its First Conquest (see First Conquest, p. 4). ...


6

There is no builder ability in the base set. It sounds like you're talking about the Fortified ability? The rules for Fortified state you can put down one fortress per turn while active. Here's the full text from the rulebook - Once per turn, as long as your Fortified Race is active, you may place 1 Fortress in a Region you occupy. The Fortress ...


5

I am unsure about an 'official' list (i.e. from Days of Wonder), however I can list the races and abilities that would not be transfer as well to the other game. Page 10 of the SmallWorld Underground rulebook does offer some general advice if you are aiming to play with SWU races on a SW board or vice versa: Powers and effects that make no sense (because ...


5

The rules for Lava state At the end of your turn, for each Mountain Region you occupy, you may place 1 Lava Token in any Region adjacent to that Mountain Region (excluding Regions protected by Special and Racial Powers). All tokens in this Region are taken in hand by the defeated player and treated as if the Region were conquered (except there is ...


4

#1 is correct. I can't find a place in the rulebook that makes this super-obvious/clear, but there's this: The game then proceeds clockwise, from player to player. Once all players have had a turn, a new turn begins. And: During his turn, each player must now either: Expand the reach of his race through new conquests OR Put his ...


4

Yes. From the rules on conquering regions in the base game, on what to do if you have been conquered: Permanently discard one Race token back into the Storage tray And from the rules for Sorcerers, for example" with one of your own taken from the storage tray.


2

When a territory containing a player's active race is conquered, one of the tokens goes back to the tray and that player gets back the rest of them. That does mean that they could potentially come back via special powers. Of course, it doesn't really matter which of your tokens the special power gives you, and so if the race has plenty of extra tokens (like ...


2

From the rules (p.7) Troop Redeployment: Once a player's conquests for the turn have ended, he may freely redeploy the Race tokens he has on the board, moving them from one Region to any other Region occupied by his race (not necessarily just an adjacent or contiguous Region), provided that at least one Race token remains in each Region ...



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