# Tag Info

55

No. Example: If all of your cards face up on the board are red, and the cards that come up every third card are also red, and none of them are aces. You lose. Do not pass go, do not collect \$200.

24

It's not hard to prove that an unsolvable start exists. Just imagine a start where the only possible first moves would be moving cards to the extra cells. In some versions, -1 and -2 are examples of this though the only way to play them is to choose that seed. If you only count setups which can exist in normal play, seed 11982 in the Windows version is an ...

8

In my experience.... Solo play of Car Wars breaks down into 4 discrete activities: Vehicle Design movement practice play of automatic opponent scenarios playing multiple sides play of paragraph driven scenarios TurboFire play Vehicle Design as Solo Play For me, this was the number one way to waste time with Car Wars. I designed about 50x more vehicles ...

6

Literally just played a game in which one of the stacks (the one containing 4 cards) was lead by the 9 of diamonds, and the cards inside of it were the King of Spades, the 5 of diamonds, the 10 of spades, and the 10 of clubs (I know this because I had the entire field solved except for this stack and used process of elimination). As far as I can see this ...

5

It sounds like you're describing One-Handed Solitaire, or a variant of it. Here's a second description of the rules. It's actually possible to play several solitaire games in this way, where you use the top of the deck as a kind of compressed tableau, and store the discards in the draw deck itself.

5

Solitaire is a game that precedes its computer version, and that means that all the cards are truly shuffled, without the computer peeking in to verify the game is solvable. And like McKay mentioned, with a random shuffle you can definitely end up with an unsolvable game. I'm sure it is possible to design a Solitaire variant in which each game is solvable, ...

3

Press F5 or go to the upper right corner and click Options (the gear) while you are in a Klondike game. The draw and scoring options are under Game Settings, which will either be an option to click or be the option that comes up.

2

No. Eric Sink decided that he would start a micro-ISV to create a version of solitaire that is always winnable. This was mostly just an experiment to see what it would be like running a software company with one person, but he eventually sold the product which is still available for purchase. There have been some estimates about the number of Klondike ...

2

However, if you started a list and enumerated the initial conditions -- I feel like I've seen this on a linux version of Solitare: the numbering of deck order, that is -- and you definitively decide a certain one is un-winnable, you then could compare notes across nodes (share with friends) and VOILA: a list of un-winnable starting deck stacks. I've been ...

2

Any approach to designing solo variants should take into account this impressive body of work on BGG. This user has created 46 (to date) very robust solo versions of popular'highly ranked games.

2

Bicycle cards lists the more restrictive rule. Building Any movable card or cards (from tableau, reserve, or stock) may be placed only on a card next-higher in rank and of opposite color in the tableau. Example: The 8♥ may be placed on 9♣ or 9♠. An entire pile of the tableau must be moved as a unit. Boardgames.about.com also lists the more ...

2

This is Clock Patience (or Clock Solitaire), although as the Wikipedia article describes it is usually played with the piles arranged in a circle and the King pile in the centre.

1

Wikipedia has quite a collection, and the site you mention also has a page with further links. You might find more online if you also search for "patience", the more common name for "solitaire" outside North America.

1

I play this sometimes and the person who taught me called it "One-handed Solitaire". I don't know if that's the real name, but that's what I've always called it and people seem to know what I'm talking about if I ever do mention it.

1

It sounds like a variant of Push-Pin. You can eliminate a card or a pair of adjacent cards between two cards of the same suit or rank. Select a card or a pair of cards you want to discard by clicking on them. The overall effect of successive plays is that length of the layout gets shorter and shorter. If the length is reduced to two cards the game is won....

1

The random number generator could have been seeded with the same seed, which would cause the same sequence of random number to be generated. The RNG in Microsoft's C library repeats every ~32,000 numbers (which is pretty abysmal), so there's effectively only that many seeds. Different seeds: >perl -E"say srand; say join ' ', map int(rand(52))+1, 1..10;" ...

1

The biggest piece of strategy is knowing how to move a pile of cards from one stack to the next. The basic algorithm is a recursive algorithm. To move n cards from stack a to stack b, you need to: move the n-1 cards from stack a to stack c move the nth card to stack b move the n-1 cards from stack c to stack b. To move a stack of three ...

1

In one-handed solitaire, your "hand" is all the face-up cards on the top of the deck. You are always supposed to have the top four of these cards visible, which can be achieved by fanning out the top four cards. So this rule means that "if the number of visible cards is less than four, and the total number of face-up cards on the top of the deck is at least ...

1

I've never heard of any variation that would not allow you to do this. Though the help text you quoted is ambiguous, I believe that "deepest card" refers to the "deepest card that you want to move", not the "deepest card in the entire column". If the computer itself that has such a help file allows you to do the partial-run move anyway, do you have a reason ...

1

Playings as more than one player, in my opinion, is the worst of the options you mention since it's prone to be affected by the fact that you know what the other player has and wants to do. It's a good way to learn a game, but no very entertaining. Designing challenges, may be suited for just a bunch of games. Most often, the game is a linear sequence where ...

1

Designing AI for the game is a very good way. These are also useful if you want to play a game that is best played by for example four persons, but you are only two or three. A good example of this is The Robots for Power Grid. Their randomized solution is very good for replayability and for creating several different AIs. Designing AI for a boardgame is ...

1

No. Klondike solitaire traditonally requires that you deal yourself three cards, and can only play the "top" card from that deal. Once you play the top card, the card below becomes available. If Microsoft removed the three card restriction,there wouldn't be much of a game left. At that point, the game would devolve into discovering if a required card was ...

1

The way rummy figures in doesn't seem very clear from your description. It sounds similar to Pounce; in that game you have a personal tableau, common piles of cards that you're building on, and a bunch of cards you hold--although it's a stack, not a hand. If you remember the objective of your game, that would be helpful.

1

From the information given, this sounds a lot like the game Speed, but speed doesn't need to be played with 2 decks.

1

baker's dozen has a number of variants. the one i play most has all cards face up and kings placed at top of stack. this variant can be won almost all the time (99.5 to 99.9%). the strategy i use is to: 1) put all the aces and deuces up on their appropriate pile, and some of the higher cards if not needed later; 2) try to find the best king(s) to uncover ...

1

I play this game all the time and it's often winnable but sometimes it takes a lot of undos to get there (my winning percentage is about 47% over 300+ games). I find that if I can empty a stack early, my chances are better. Also, because you stack cards onto the same suit, there's no harm in having one suit get way "ahead" of the others. In fact, it may ...

1

OK, so I finally figured it out and for the record, here is what I found works well. If you can stack cards descending by suit, do that but if it isn't possible and you have to stack on a different suit, make sure that there aren't any cards of the same suit that are of a LOWER value beneath them. That way you can ensure you aren't locking up that suit in ...

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