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5

"No new content" is wrong. There is a small change with big impact in the FFG rules... fate points. (Reroll failed rolls.) Most of them. Yep. The only change in rules is the addition of fate points. The cards are, IIRC, all errata items.


3

According to the posters on this thread, the only changes between 1st and 2nd edition were cosmetic. Although one poster mentions slightly different wording on some of the wands. The differences between 2nd edition and 4th edition are noted on this thread. Cosmetic changes, including larger board, cards, plastic bits, and cardboard cutout characters. ...


3

Roll and move is obviously there to create randomness. Talisman is all about randomness, you never know where you're going to go or what you're going to draw. Having more control over that introduces a lot of balance issues, because there are spaces that are not meant to be visited over and over again. Of course, there are a number of Talisman cards that ...


3

I am going to assume that you only are considering the Fourth Edition Expansions by Fantasy Flight Games, since I assume that the Games Workshop editions are incompatible. The Dragon and Sacred Pool Expansion should fit your needs with all 3 alternate endings being PvE. Talisman: The Reaper Expansion (2008): No alternate endings. Talisman: The Dungeon ...


2

I played the new version earlier this summer. I had not played the original in more than a decade but game play was pretty much the same. The new boards and cards were beautiful, though. Some of the playable characters from the original were missing (the elf is one I can remember off the top of my head). Still, given a choice, I would definitely play the ...


1

I found the expansion as a whole to be amazingly out-of-balance with the rest of the game. The characters and events seemed only balanced with respect to themselves. My suggestion is to remove all the characters and event cards. One possible compromise that might be reasonable is to shuffle the events into the deck only once a player has passed into the ...


1

As bwarner said, roll and move is meant to create some uncertainty and randomness. In addition, in Talisman (and some other games, like Titan) the player can choose the direction of movement after seeing the roll, giving him the chance to aim for some spaces and avoid others. With "always move one space" a player will either have to pass through every ...



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