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5

Six edition has had a big impact on fire warrior squads. While some of the points in the article user1873 links to in his answer are still valid there are other factors that should be considered. The short answer is you probably want to go either min or max on squad size. Other numbers are acceptable but situational(like if you got some extra points and ...


3

There still is a table for the Ranged Weapons and Support Systems on Page 74 of the 2015 edition of the book. The did clean up the locations of special rules/equipment in newer editions, but if you're used to the older editions this can be hard to find. Generally Ranged weapons are 14 points and other support systems range from 5-25 points each. One nice ...


3

This article provides an in depth overview of all the strengths and disadvantages of the Fire Warrior units. It includes a summary of the most common squad sizes. In general, there are 3 common sizes for units of Firewarriors: 12 Models: A full Firewarrior squad maximizes offensive potential. Whether deployed on foot or in a Devilfish, if you're ...


3

The common consensus is that the Battlesuit number is XV (indicating Battlesuit), followed by two digits, constructed based on size/mass (1-9, light to heavy) and function (1=long-range?, 2=experimental, 4=high-precision(?), 5=stealth, 6=space-faring(?), 8=heavy support), although the functional categories are less clear. Lexicanum references Codex:Tau ...


3

The Army List entry would be referring to the "Tau Empire Wargear List" on pg 95. This lists 5 sections: Ranged Weapons, Signature Systems, Drones, Support Systems and Vehicle battle Systems. So they could take up to 3 items from the Ranged Weapons and/or Support Systems lists on this page.


3

I recommend you check out the Modelling Section of the Advanced Tau Tactica forums. This will probably be more helpful for their great magnetization guides, but there are a TON of other guides linked there... if you stick with Tau it will be an invaluable resource. If you can find a copy of some of the older codexs they often have better pictures of what ...


2

Unfortunately you've hit on something that the rules are fairly unclear about. A simple rules-as-written reading would imply that the units that are participating in the coordinated firepower strike count as the same unit - so yes, you could use a railgun to insta-kill a T6 creature. Similarly, the two pieces of special gear you can get on a commander that ...


2

While Tau finally got some flyers of their own, the Necron flyers are still cheaper and better. I would suggest using two squads of warriors in Nightscythes. You should also run an Overlord. He won't do much for you, but he unlocks a Royal Court. Take one of those with a few Storm Crypteks. Give the crypteks Voltaic staffs to shred hull points off ...


2

Aslum answer is good. ATT can be a bit pretentious at times, but there's some good stuff on there. As for your Missile Pods vs Smart Missile System - the missile pod is the one with three (it's the same as on the Crisis suits) while the SMS has the six (just like the Broadsides). As far as WYSISWG - most people are fine with every last bit of wargear not ...


1

With the most recent box sets and codexes, there are images for most weapons. Within the weaponry sections and in the second half of the book, there are images that show what each weapon or piece of equipment looks like. Likewise, the back of the box that the models come in will often tell you what the weapons are that come in the box with an example of the ...


1

It's a tip of the hat to real life military vehicle numbering which uses letters followed by a model number(F18, M1, ext.). The letter usually represents a type of item: T for tank, F for Fighter, X for experimental, and so on. The number is the sequence of the model. F-18 is the the 18th fighter model designation used by the US military.* It may also ...


1

It was part of the basic scenario and campaign systems in the core rulebook back in 3rd and 4th editions. It was dropped in 5th edition on. Each race used to have a strategy rating that would give you the ability to chose which scenario to play. Even when it was part of the rules, I seldom saw it get used. You don't loose much by not being able to use ...


1

According to several forums I checked, strategy rating is an obsolete mechanism used in certain published scenarios that would typically give some kind of advantage (initiative, timing of reinforcements, etc.) to the side with the higher strategy rating: http://www.dakkadakka.com/dakkaforum/posts/list/282685.page http://forums.tauonline.org/tau/5898-...



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