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12

No. You should almost never let the first mission succeed as a spy. So what if your opponents know that one of the participants is a spy? They don't know which one, and they won't be able to win without figuring out which of you it is. By making the first mission fail, you give your opponents fewer opportunities to make mistakes as the game progresses. ...


9

The rules say to do it without randomizing. This is from official rules (you can find the PDF file here, emphasis is mine): Mission Team Vote: After appropriate discussion, the Leader calls for a vote on the Team assignments. Each player, including the Leader, secretly selects one Vote Token. When all players have their selected Vote Token ready, ...


7

This solution would work, though it may take a minute to perform. For p players, with t traitors and n "normals", you need: t "You are a traitor" cards and n "You are a normal" cards, obviously p "player" cards marked with unique colours (or numbers or whatever) 1 card with an identical back to the player cards and a blank face (a kind of joker) Deal ...


5

Here's a mathematical analysis of a potential winning strategy for the Resistance side: http://amininima.wordpress.com/2013/05/18/the-resistance/ And there's a thread on Boardgamegeek where they're trying to determine a formula for "spy-ness": http://boardgamegeek.com/thread/759016/using-excel-to-find-spies Hope this answers your question!


5

You've got a secret channel (the role cards) and the ability to broadcast a shared secret, so any implementation that uses those two features can be made to work. There are an unlimited number of such implementations. Each one varies in the security of the code, and the difficulty or tediousness of the discovery process. The eyes open/shut approach is ...


5

The player using In the Spotlight must announce their intent to use it immediately after a successful Mission Team Vote, and they must select the target player before any team member selects their Mission card. After the target has been chosen, each team member selects a Mission card and puts it on the table in front of them. The player who is the target of ...


4

If you're a Resistance member and the first leader, this tactic gives a 1-in-5 chance of directly winning the game: On the first round, send yourself and someone who isn't to your left. If both the player you send and the player to your left are Resistance members, you win! The flow is as follows: You and the selected Resistance member succeed at the ...


4

I have really been enjoying this game; we play it a lot at work over lunch. I haven't kept track, but I'm pretty sure the victories are roughly evenly split. You are correct that in a game with fewer than 8 players, the first mission almost always goes to the Resistance because the Spies aren't willing to risk being found out. This isn't an issue with 8+ ...


4

In The Resistance, the biggest danger is having a consistent strategy that is predictable. As a spy, I usually don't fail the first mission if there's only one other person on it, but sometimes I will. If there are 2 other players on it I'm much more likely to sabotage, but still not every time. Being on a successful mission almost guarantees that I'll be ...


4

There are several new mechanics brought in the game with Avalon. The major ones play around two new characters Merlin and The Assassin. Merlin allows the good side to have some knowledge of who is good/evil but on the flip side The Assassin allows for the evil side to turn a loss into a victory by figuring out who is Merlin. In addition to those two there ...


3

I believe the leader not only looks at the plot cards, he also chooses what card to give which player. I couldn't find a copy of the original rules online, but here is a summary of the rules. Also note the plot cards are public information once dealt to a player.


2

I know you don't want a computer-based solution, but a simple mobile app can solve this nicely. Tell it how many players you have, then pass it around the table. There's a single button you tap to view your role. If you're a bad guy, it also shows you where in the seating order your comrades are. Before you pass it to the next player, tap a button that ...


1

Though I have not played it yet, I have been told it has a new mechanic. Merlin is introduced and works in this way: He knows who the minions are and can introduce this knowledge into the game. It is important that he is subtle because if the minions can discover who he is they can win. Here is a really great review.



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