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2

I posted a shorter version of this as a comment but am also writing an answer which allows for more details. As others have stated, must in the context of games refers to a mandatory action or restriction. This includes many types of games, including board games, card games, and sports. If you don't believe, try interpreting must as "highly recommended ...


7

In board game rules must means it is compsulory, and may means they don't have to, but the option is open to them. The rules are very clear for this particular issue, genuine resistance members are not allowed to play fail cards.


13

From the rulebook: Note: The Resistance Operatives must select the Mission Success card; Spies may select either the Mission Success or Mission Fail card. Further confirmation for rules lawyers https://www.boardgamegeek.com/thread/585119/resistance-must-select-mission-success-card-constr ...


0

The only thing you need to be concerned about in an optimal strategy is information about the other players. In The Resistance you will gain information in three main ways. First is how a player picks a team, this is not only from who they pick to go on a team but any explanation of how they picked it. Second is how people vote on a team after the ...


0

It all depends who you're playing with. If you're largely playing with people you don't really know, then you should stick to an odds-based strategy from one of the previous answers. However, when you're playing with close friends, the game becomes more interesting because you can identify the "tells" of the other players. When you know the people you're ...


4

Also, keep in mind that in the early part of the game only the Spies have a good reason to vote against a team. ...actually, its the opposite. In the early part of the game, only the Spies have good reason to vote FOR a team.... Think of it this way: If a team vote UNANIMOUSLY passes, that means the spies have also voted for the team to pass... ...



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