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4

First, it sounds like the leader you are describing is Hammurabi, but he only applies for Age A and 1 (he will die at the end of age 1), so there's no way he should have been impeding bids for Historic Territory 2 (an Age 2 event card that by definition couldn't have come out by then). Are you sure you're playing everything right? Also, you don't mention ...


4

On page 12 of the rule book, it states the following When a card says you must "decrease" your population, you return 1 yellow token from your Unused Workers Pool. If you have no Unused Workers, you must remove (and return to your Yellow Bank) a Worker from one of your cards. Do not forget to adjust your indicators. Therefore, you must lose ...


3

I actually fell into this trap in a game, and was surprised at the rules. If the other civilization can't pay, you can't develop. The question was asked on BGG, and the rule that covered it was also discussed there- it's on the last page of the rules, i.e. on pg. 20 under Scientific Cooperation: If one civilization has no science points, neither ...


3

Hammurabi is a double edged sword. It gives you one extra CA which helps a lot in the early game. But you desperately need that second MA he took from you. With only one MA it is really hard to get a decent age I tactic card, which are Medieval army or Phalanx. The only way to get the second MA is warfare, so you need to take it as soon as it is available. ...


1

I think it's impossible to outline a universal winning strategy, but I'll chip in with some tips. You don't always need to have the strongest military, but it's usually a bad idea to have the weakest. If you're relatively close behind the player(s) with the most military, it's quite easy to ramp it up in the event of a war. Familiarize yourself with the ...



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