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I disagree that the player who draws the longest routes has an advantage. A winning play in Ticket to Ride (TTR) doesn't boil down simply to that. Here are a few reasons why I don't think changing the rules is necessary (according to my many many TTR games played): Many games can be won by completing only small routes, and by using connections that are ...


In my experience, I don't think starting with short tickets is an automatic loss. In fact, I've been very successful with shorter tickets. When I start with short tickets, I try to complete them fairly quickly, but keeping an eye on the long routes on the board. Completing a 6-long route gives you 15 points. Your routes do not need to connect to each other, ...

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