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2

At the end of a game of Ticket to Ride, when final scoring happens, your destination tickets can only have one of two statuses: complete or incomplete. As per the rules for destination tickets on page 6 (emphasis mine): The cities listed on a Destination Ticket represent travel goals for the player; they can result in a bonus or a penalty. If, by the end ...


10

There's no such thing as a ticket that's "started" vs "not started". Unless it refers to the act of taking the ticket. When you take a ticket, you must complete that route, or lose points for not having completed it. It doesn't matter if you've touched those cities with any trains or not.


0

Another suggestion to the above is that you can take the routes that give you the least number of points. For example, if you get the Los Angeles to New York card, take the following route. LA to Phoenix Phoenix to El Paso El Paso to Santa Fe Santa Fe to Denver Denver to Omaha Omaha to Kansas City Kansas City to St Louis St Louis to Chicago Chicago to ...


0

If you're looking for a subtle personal handicap that will enforce a minor disadvantage while still allowing you to play "intelligently," I've had luck with enforcing my own rules regarding the use of route cards. Any or all of the following have proven effective: Do not draw route cards unless all previous routes are complete. Do not keep more than two ...


3

Simply play a game with a fully open hand. All of your car cards, tickets are played face up. Pre anounce & explain your every move & intention openly to the novice player. This will not only serve as a handicap but will accelerate the rate at wich your novice players become seasoned players. This applies to all games you will teach to novices as I ...


0

In addition to the suggestions from Drunk Cynic I would suggest: Allowing a 50 point weaker player to draw 1 extra long route and 2 extra short routes at the start and allow them to keep up to 2 extra route cards. You can reduce this handicap as their play improves. Give them 2 or 3 or more free moves at the start of the game (again this handicap may be ...


13

Some actions you can take, in increasing order of difficulty it will impose: Don't aim for the Longest Route. Don't draw from the visible options. This will reduce the 'skill' you can exercise, making your plays more dependent on luck. Don't use wild Cards to fill out a color set. Makes it harder to get the longer routes. Knowing that they may gather in ...



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