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28

Magic - The Gathering This simple looking card game transformed the industry quickly leading to huge tournaments culminating in a World Championship. It has been going strong for over 15 years and shows no sign of stopping. Strategies mutate and change with every release, but the good players are able to adapt and continue to remain strong. Tournaments: ...


20

Scrabble The game mechanics are very simple, but the game is far from simple. Unlike a game like Magic the Gathering, Scrabble achieves it's depth of near infinite possibilities with a simple board and a 100 wooden tiles. Each play on the board has an immediate effect on what future possible actions players can take. Scrabble has it's own dictionary, ...


17

Diplomacy This has all of these things - a distinctive culture, played in tournaments, ranking systems, extensive opening and endgame analysis with named opening patterns. There is also a still-extant play-by-mail culture, PBEM through the Judges and a string of on-line play sites It was first published in 1958, so it's now 50 years old. There are a ...


11

Here's how they did it at the 2010 World Boardgaming Championships and at EuroQuest: BIDDING FOR SEAT POSITION, STARTING WITH THE QUARTER-FINALS: Starting with the quarter-final round games and continuing in the semi-finals and Final game, we will use mandatory bidding for all four seats. It will work as follows: Each player will randomly draw a random ...


9

Dominion I don't expect a lot of votes up because the game is very new, but I think Dominion has the potential to do a much better job qualifying in the long run than Magic: The Gathering. The problem with any Trading Card Game, in my opinion, is the high financial barrier to entry, as well as the potential significance of limited run cards. To put it more ...


8

You can visit the Banned / Restricted Lists for DCI-Sanctioned Magic: The Gathering Tournaments page to see a list of formats, plus deck construction rules and a list of banned/restricted cards for each format. With the exception of prerelease Limited, new sets enter their appropriate formats on the day of their official release. The specific dates for ...


6

Yes they do, but they have less impact on your rating, and a less serious level of rules enforcement, than tournaments at a higher level of play. From the Wizards site: FNM events are 8k tournaments and have a Regular Rules Enforcement Level (REL). Here's how that 8k figure factors into the calculation of your rating change after winning/losing a ...


6

Contract Bridge and Duplicate Bridge Technically speaking the modern form of the game was devised around 1925 (by Harold S Vanderbilt). There were variants earlier like auction bridge, which don't fall into the past century category I suppose. Every point you speak of is true for bridge (concentrating mainly on USA). Tournaments: USA itself holds ...


6

One game that has "not yet had time to, but..." has the seeds of depth is Settlers of Catan. It's too new to really have the depth of community analysis we're talking about here yet. Yet it does have an entrenched and widespread community, multiple (electronic and board) reimplementations, and the strategic depth to support serious analysis. (For ...


6

The Risk Tournament of Champions celebrated their 20th championship in 2008, the 2009 championship was cancelled. The web page @ risktoc.org is defunct. You can view the old web pages via The Internet Archive Wayback machine. The replacement is the new Annual Risk Classic. The 1st championship will be decided November 6-7, 2010.


6

These are percentages, used by the DCI as tie-breakers. From Section C4 of the Tournament Organizer's Handbook: OMP - Opponents’ Match-Win Percentage. A player’s match-win percentage is that player’s accumulated match points divided by X times the number of rounds in which he or she competed, or 0.33, whichever is greater. GWP - Game-Win Percentage. ...


6

This is a pretty universal tournament problem. I've seen the same situations in Warhammer 40K tournaments as well. Basically the problem occurs when you have less than the mathematically required number of rounds for the amount of players, and reward players according to degree of victory. In a 1-on-1 winner take all tournament you need X rounds where ...


6

I'm surprised that you seem to think there is no possibility of official intervention at Regular REL. From a recently updated official document on Judging at Regular REL: General Unwanted Behaviours - There will sometimes be issues that do not have official fixes, but need to be discouraged. These include, but are not limited to; ...


6

I don't think Dominion is alone in being a game with a significant amount of luck. Magic the Gathering has a massive amount of variance, but the pros rise to the top time and again, because they are experts at keeping the role that luck plays in their game down to the very minimum. Even with that being the case, I'd say that if you win 75% of your Magic ...


5

There is no standardized international ruleset in Go. Generally, a tournament will use the ruleset of the hosting country. According to an article on Sensei's Library, at least in 2004 the Samsung Cup used Korean rules. The Chunlan Cup is (again according to SL) the only international tournament played by Chinese rules. The Ing Cup uses Ing rules. I ...


5

The tournament format that most emphasizes winning is single-elimination. I mean, literally: if you don't win, you're out. The problem with single-elimination is that it the order of elimination doesn't necessary tell you something about a player's overall achievement. Assuming the tournament winner is legitimately the "best" player, we really can't say who ...


5

There are intentionally no official tournament rules for Dominion. There is a long, meandering discussion of tournament rules for Dominion on BGG. I was pretty happy with the tournament rules used for Dominion at the 2010 World Boardgaming Championship. Two things that it got right were An emphasis on game placement rather than points per game to ...


5

The standard tournament rule for Dominion is allowing players to pick their initial hand (so they can choose whether they want a 5/2 or a 4/3 split). That reduces a lot of the luck if there's a particularly good 5/2 combo out there.


5

Since multiplayer games tend to run longer than single-player matches, it's hard to do as many rounds as you would for e.g. a standard pod of 8. The scheme we've come up with at my LGS is to run two rounds with swiss pairing and per-game prize support: Do the draft itself. For convenience, I'm going to presume a perfect 8-person pod here. Break into two ...


4

Magic tournaments are in the process of changing from using DCI Rating to "Planeswalker Points", which strongly rewards players for simply playing Magic (with DCI rating, NOT playing was sometimes best), while still rewarding skill/winning, although to a much lesser extent. You can read all about the change in this article on the Magic the Gathering website. ...


4

In theory, all Android: Netrunner cards are fairly well balanced, and the core set provides a good broad base for building decks, but in practice I think buying data packs is necessary to remain competitive. You will probably find that you will struggle against a player of similar ability even in a casual environment if they have all data packs and you have ...


3

Try this, it's a system called Whole-History Rating. From the abstract: Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whole-history approach is based on the dynamic Bradley-Terry model. But, instead of using ...


3

You could discard cards face down in-front of yourself, splayed out so that a count can easily be made, before discarding the cards to the common discard pile. Alternately, until the next reshuffle, you could place those cards face down under the development/planet (splayed slightly) that they are paying. This would give players a much longer time to verify ...


3

Three minutes is your time limit for sideboarding, shuffling, and presentation. 2.3 Pregame Procedures The following steps must be performed before each game begins: Players may exchange cards in their decks for cards in their sideboards. Players may only do this after the first or subsequent game of the match and not for games that are ...


3

Advanced Squad Leader (ASL) The ultimate game of WW2 squad level fighting, where anything that could be done in WW2 can be modeled (rockets, paratroopers, any vehicle ever used, etc.). It has a dedicated community with ongoing tournaments. There are over two thousand scenarios for it, and many modules and addons. It has clubs throughout the world, ...


2

The WBC compensates for first player advantage by playing 2 game rounds, and reversing turn order by round. It doesn't really do anything about luck though. I think the only reasonable way to mitigate luck is to play a lot of games.


2

Hex and other connection games like Twixt Cameron Browne has written a book of analysis and online play is pretty active. I haven't heard of any tournaments in person, though. As much as I love Hex, my personal favourite connection game is Akron, invented by Cameron Browne.


2

Origins, run by Mayfair, prior to 2007 used to do 3 games and it was 1) wins 2) total points 3) "Quality of Points," or your points as a fraction of the total points. After 2007, you played 4 games, randomly against opponents. The top 16 would play in a 1-game playoff with the winner of each playing in the final. The 4 games qualifying match was really ...


2

As someone who has played in Settlers tournaments hopefully I can shed some light on how the tournaments are run but can not comment on Swiss vs other tournament system. The first round of a sanctioned Settlers tournament is Swiss as you described with Wins ranking first, then total points, then a percentage of strength of win used to break any ties. After ...


2

Being courteous to new and/or inexperienced players is important, especially in more casual settings. Offer to answer (or find a third party to answer) any questions they may have if that's the holdup. It is understandable to be indecisive about a crucial play, but it is also their responsibility to be courteous to you and not stall out the game (whether ...



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