Tag Info

Hot answers tagged

54

That's not as bad as actually trading all of one of your resources away for other things, and then using "Monopoly" to get it all back. I've seen people play that way before. Underhanded, yes. Illegal, no. The problem with playing this way is that it can really poison the friendly feel of the game. I had a player who used this tactic, as well as other ...


37

It depends on the people you're playing with and the tone of the game you're in. I play with two groups: my family (wife and two teenage boys); and a group of long-time friends. I think this tactic has been used in both groups, and everybody acts shocked but takes it in the spirit of the game. I think a good rule of thumb is 'will this change how they play ...


29

Yes, it's lame :P. But at my table you wouldn't be reprimanded, but expect future trade to get a little more difficult. This is an awesome way to get the rest to gang up on you.


17

Don't engage in it. Start with your offer (Make it a fair one the first time round), and break it off as soon as someone tries to squeeze a little more out of the deal. People will tend to loosen up as soon as they realize they are not getting any deals done thanks to their negotiation urges. Simple 'no's work best.


17

As ICodeForCoffee said in the "bribing off the Robber" question: According to the rules of Catan, players can't trade unless they're both exchanging resources. This would seem to be the same issue with the agreement to give extra resources to other players. They could form an alliance to trade the resources, but not just give the extras "in the ...


16

We don't use contracts with the group of friends I play Catan with. While it's an interesting idea, trading resources for nothing in return during the trade is explicitly against the rules of the game. Also, the player who's turn it is has to be involved in all trades being made during that turn. So, a player giving resources to a player they promised ...


16

BoardGameGeek provides several ways to sell or trade boardgames online. The first is to simply list it as available for trade. Once you have an account on BoardGameGeek, at the bottom of every game page you can add the game to your collection (click on the "user info" link at the top to get there quickly; for example). You can then click "add a copy to your ...


13

I think it's awesome. If you milked some resources out of me with a trade, and then mono'ed them to the traded goods back, I would first scream in pain, and then offer you a hearty congratulations. I am surprised so many people think it's poor form. The first time I saw someone do it, I thought it was simply brilliant.


13

Well, its not illegal. It is... a bit underhanded. I'd change the way I played with you, but I wouldn't house rule it away or anything.


12

I've played with some slow players, but those folks sound extreme! Here is how I would handle it. First, agree on a time limit for trading and enforce it. Next, initiate trading with the players you know are more reasonable. If an agreement can be reached, ask the problem traders if they can beat it. Don't give them long to answer and then move on. You ...


10

While I used to play with futures trading, I now explicitly prohibit it for the following reasons: Problematic/ambiguous mechanics Consider this case: I trade you a brick and a future wood for your wheat. Later, you attempt to cash in the future trade, but I claim to have no wood. Unless it's obvious that I'm lying, there's no great way to determine ...


9

It really depends how it's done, when done with a glimpse in the eye after you have proclaimed how you have loads of resource x, it can actually be quite fun. The whole trading in Settlers is used for much more than simply getting resources. While you do it, you learn about what resources players have and that can be used to form better tactics concerning ...


8

In the real world, monopolistic business practices are lame and objectionable. I see no reason why playing the evil, evil Monopoly card in as evil a fashion as possible. Preferably accompanied with the twirling of one's moustache, and/or the line "I didn't come to this island to make friends". Seriously, it's a game! In which the actions you take may ...


7

Deals in Catan are not binding. There's no game rule to enforce the future promise. Also, since the two players in question obviously established an alliance, your best bet is to ally with the fourth player. In general, these and other types of trades are a good thing rules-wise because players farther behind allying for mutual benefit helps balance out ...


5

To counter the move, I make it clear at the begining of the game that if you ask if I have any brick, I may not tell you the truth. If you ask if I want to trade, that's a different question, and I can say no without implying I don't have any. I may also say, 'maybe,' when I don't have the requested resource, then turn down the ensuing trade offer. Doesn't ...


5

Settlers of Catan is a classic game with trading elements. Each player needs to build roads and buildings with various resources (wheat, clay, ore, sheep, wood), but most players will have scarcity in one or more of the resources needed; thus, they must trade resources with other players to be able to complete purchases. The key is that you need all of the ...


5

I always like that the rules for Civilization seemed to encourage bluffing when trading -- you had to give them the number of cards you said you were going to, but you didn't have to be 100% truthful about what you were giving the other party. (or maybe that was just the way our group played ... I don't have a copy, so can't verify the rules for trading)


4

I've seen people get upset over less underhanded Monopoly grabs, but I wouldn't expect the bad feeling to linger excessively. As an example, I made a legitimate trade request for a resource I knew an opponent had (it had been recently rolled), but was rejected. I responded with the Monopoly card, even though it netted only one of the resource, because I ...


4

Container One of my favourite trading type games is Container. The idea of container is that a person has a number of elements to their island. A group of factories A group of warehouses A Port The interesting mechanic of this game is that a player must produce items in their factory and sell them to an opposing player. They CANNOT sell to their own ...


4

Twilight Imperium has an interesting trade mechanic: Each player has two 'trade contract' cards (varying from 1-3 in value). When a trade phase happens (which in TI3 is a player decision) you gain goods equal to the value of other players' contract cards you're holding. Then you can trade your contracts to other players. (This sequence means you don't ...


4

We have a simple way of doing "future trades which we have successfully used in well over 100 games: All Catan rules must be obeyed (trades only on your own turn, at least 1 card offered by both parties) When a legal trade is made, a future trade can be included as part of the deal. So you can offer a brick and a "future trade" in return for a wheat (you ...


4

Since this is too long for a comment, here's the way that I have played... You can promise almost anything in a trade: future cards (not necessarily meeting a minimum one card per transaction rule...I.e. they could just be forked over), future trades, future protection from robber, future placement choice of robber, etc. We have also introduced ...


4

While you are technically allowed to make such a deal, due to the fact that trading allows you to give another player money; there is nothing in the rules that would enforce your opponent to keep her end of the deal. If you later landed on the property in question, she would be fully within her rights within the rules to ask you to pay, and you would have to ...


3

I have never used the features there, but BGG has "haves/wants" features and from what I understand there is plenty of trading that occurs among users.


3

A common contract for those I play with is what instigated my question about Bribing Off the Robber (noted by ICodeForCoffee). This is similar to your Not-Hit contract, but with more immediacy. It sounds like all of your contracts are futures tradings. Our play would be loose enough to allow for such a thing and also has the keep a contract virtue, but ...


3

We have a simpler version of this that adds much richness to the game despite the simplicity: "future trades." It works as follows: All Catan rules must be obeyed (trades only on your own turn, at least 1 card offered by both parties) When a legal trade is made, a future trade can be included as part of the deal. So you can offer a brick and a "future ...


3

Something that might work: Limited permission to trade. Consider this... Every player starts the game with a "merchant" token. If you want to initiate a trade (ex: "I'm looking for ore or wood. I'm offering sheep and grain."), you have to spend your merchant token. If you don't have a merchant token, you can't initiate a trade, but you can still offer ...


3

We play we an implicit rule of offer, counter offer, response. I suggest you discuss that rule with you players and you implicitly play it. The player who is playing his turn something like : I would like a wood, I can offer a sheep. The other players can accept, reject or making a counter offer. The player who is playing his turn something can accept a ...


3

If people want exorbitant quantities of resources for a trade, I just don't bother trading with them. Encourage your friends to be reasonable, or deny trades. A little mediation on your own part might even be worth it. I know I've successfully encouraged other players to trade to my own determent. I would have won when my turn came by claiming largest ...



Only top voted, non community-wiki answers of a minimum length are eligible