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1

Castle Panic is an excellent example of a game that does exactly what you describe. The game has two goals. The first, is the players must cooperate to defend the castle from the oncoming hoards, if they don't, they'll lose. The second goal is to be the winner by killing the most monsters. As others have pointed out, there needs to be something forcing ...


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Catan Junior uses a third-party to assist in trading. There are five types of resources you can gather. The marketplace starts with one of each resource. On your turn, you can trade one time with the marketplace. Once the marketplace ends up with all 5 of the same resource, it resets to its initial state. From a game theory perspective, an optional ...


1

Mutual equally beneficial actions for all parties involved in a game does not provide anything to the contest aspect of games, which are often the entire point of 2 player games. Imagine a chess game where both players decided to remove all pieces except the king and queen and 2 bishops. What's the point? It simply moves the game towards the end faster with ...


5

Trading in a 2 player game is a difficult problem. You can have some form of forced trading. For example player 1 (after getting granted a trade action somehow) can name a resource, which player 2, has to give them if they have it, while player 2 gets to name a different resource which player 1 has to give them if they have it. If you name a resource the ...


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Another way to make players trade with each other is diversified resource system. For example if 1 player will use his starting resources to be able to produce 1 type of resources he won't be able to produce other. For example if player 1 spent his starting gold to build a quarry he will be able to produce stone but he may need other resource like wood to ...


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One simple way to do this is to make sure that each player has information that the other does not have. For example, each can have a hand of cards that only they can see. This way, for some trades, each player can think that they are getting the better end of the deal. Another option is to have different goals for each player, possibly role-based or ...


3

The Settlers of Catan FAQ offers an official answer: Monopoly - In order to find out which resources my opponents have, may I first offer them trades and then play my Monopoly card? Yes. However, players are not compelled to provide correct information on the resources they have. In short: Yes, you may ask probing questions about what ...


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Just count the number of missing cards of each resource and subtract the number in your hand. There are 19 cards of each resource. This gets you a more accurate result and players feel less swindled.



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