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13

Chapel can be effectively used mid and late game, but that requires card draw or action branching or both. The trick to chapel is to trash lots of cards with it early and not rely on it late game (turn 10 bad mid-late game cards into 1 dead card early). This means trashing your entire starting deck as soon as possible. Do not wait until you have plenty of ...


11

I would (almost) always prefer Chapel. Honestly, if Chapel's on the board, I will buy it before my first shuffle, almost no matter what. This is because I love putting together combos, and Chapel is the fastest way to thin a deck, which then removes most of the chance from getting a combo to go off. @ColinD's 5/2 hypotheticals all sound playable. ...


9

It depends on what other supply cards you want in your deck and what attack cards are present on the board. Chapel is powerful because you can use it trash your entire starting deck in a couple of turns. The downfall is that in the short term, for those couple of turns your buys will be either non-existent or will be very low. If you buy a chapel, do not ...


9

Multi-card trashing, when available, is usually the best way to open the game. Indeed, as The Chaz says, you want to get rid of your coppers as well your estates. Theory's writeup on the chapel gives a thorough coverage of the quality of dense decks. You can also see how many of the best openings from the 6 million games played online involve the chapel. ...


8

To fully understand how to use Chapel, you have to examine its use with many different Kingdom setups. I will only detail some scenarios from the base game. Standard Big Money Strategy The standard Big Money Canonical strategy is to buy a Provence, else buy a Gold, else buy a Silver. To get a better understanding on how Chapel works effectively, it might ...


5

One important thing to keep in mind with Chapel is that it only really shines when it can be used to play important Actions frequently. A naive Chapel into Silver+Gold strategy is surprisingly weak to many players who have lost to powerful Chapel decks; you spend too long trashing cards instead of buying money and end up with a deck that quickly chokes on ...


4

Chapel is obviously better for trashing, but Steward has many other uses The ability to trash down quickly is very powerful, and good Chapel play generally is aggressive Chapel play, destroying as many cards as possible in the first few. But Steward is so flexible, that it is well worth considering in many decks. If both Steward and Chapel are available ...


4

As with all games of Dominion, it depends upon the Kingdom Cards available. Estates are no help to you in the early game (barring a Baron or similar card). Trashing them will increase your average Coins per Hand, and make it easier to by more expensive cards, especially those in the 5+ range that tend to be better. If you have a card that can trash an ...


1

There are three main things you need to consider when trashing your starting cards: What will trashing do for me? If there's a great engine on the board, then trashing is a great way to help the engine components line up. On the other hand, if you're playing a money-based strategy, trashing is usually bad because your starting Coppers still contribute to ...



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