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Me and a friend of mine play this a lot and we had to explain it a bit to a new player, so we also had to give the USSR an advantage because it would be first time player against a veteran. We found that there are three ways to make this a bit more fair: Give the USSR more starting influence to divide (this can be in Eastern Europe or in any other ...


The standard way to balance the game (However, usually towards the US), is to give the player some number of influence they can place anywhere they already have influence at the start of the game. I think this works slightly better for the US, since they can often add it to Iran, making a coup that much harder, or add a couple to France and try to score ...


1 in 5 getting to the Late War isn't much of a sample size, but it does appear to be on the low side. Do you have more details on why it ended early? DEFCON, Europe Control or 20 VPs? Is it USSR or USA that's winning early? Is one of you always winning early? I found this spreadsheet from this link depicting stats for a pair of players, and they get to the ...


In TS, this is fairly normal and the game can end quickly at any time. Better equally matched players would have a higher chance of getting to the end. Going to the end is not necessary, and ending the game early is part of the tension.

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