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9

This is covered by the following two-headed giant specific rule: 810.7f As the combat damage step begins, the active team announces how each attacking creature will assign its combat damage. If an attacking creature would assign combat damage to the defending team, the active team chooses only one of the defending players for that creature to assign its ...


5

You only damage one player, so only one player will exile a card. You get to chose which player you damage in the Combat Damage Step. 810.7a Each team’s creatures attack the other team as a group [...] 810.7f As the combat damage step begins, the active team announces how each attacking creature will assign its combat damage. If an attacking ...


5

Cruel Edict and Sudden Disappearance both only affect a single opponent. In general, the only cards that would affect both heads of an opponent in two headed giant (2HG) are cards that say each or all within the rules text (example: Heartless Hidetsugu), but this would be have the same effect in non-2HG duels or multiplayer games. The only differences in ...


5

I recommend just straight-up reading the MTG Tournament Rules. You certainly don't need to do all of this stuff for a "casual" draft, but it'll give you some good ideas about how to run things. As Two-Headed Giant draft is actually an officially supported format, the MTR includes specific guidelines on how to run it. DCI recommends drafting as a team, then ...


4

In a word, no. Players do not share control of permanents in Two-Head Giant. In addition, with the exception of "attacking player" and "defending player," all of the referents in THG are the same as regular Magic. "You" is you. "Target player" and "target opponent" refer to a single player. "Your opponents" are two players, individually. Here are the ...


4

Any cards that care about any aspect of the game that is likely to increase due to there being more Lands, Cards in Hand, Creatures in Play, Higher Life Totals, turns, attack phases, etc. The above is just a generalization of course. THG is similar to multiplayer in this respect. Aggro decks don't work as well, and Combo and Control decks get better. Some ...


1

As far as changing your strategy goes--it really depends on which sets you are drafting as well. A sliver based draft strategy can be quite powerful in 2HG, if that's an option. And then you have to ask exactly what you and your partner's game plan is going to be--it may be in your best interest to build one very good deck and mediocre one, for example.



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