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12

She's basically right, but timing matters here. Your correct play is to say "UNO" as you play the card, which can't be interrupted. The player about to go down to one card may not be caught until his second to last card hits the discard pile. After that though, he's fair game! From the rules: When you have one card left, you must yell "UNO" (meaning ...


9

The penalty for misplaying a card, is that now your opponents know you have that card in your hand. Besides that though, the official rules (2003) state the penalty (among other listed penalties): If a player plays a wrong card and it is noticed by any other player, he/she must take the card back and take two extra cards from the DRAW pile. Play ...


7

A definitive answer would require someone who has a collection of all the printing of UNO since the beginning in 1971 to present day. The only one likely to have such an museum quality collection is the estate of the inventor of the game, Merle Robbins, an Ohio barber. He spent $8,000 to have 5,000 copies made. He sold the rights to the game to International ...


4

You're trying to run out of cards, and the opportunities to change colors are somewhat limited. Your goal, therefore, should be to play the last card of one of your colors, then be able to switch to another color you have on the next play. This doesn't always work, of course. When changing colors (via wild or matching the card), you should switch to the ...


3

We have some house rules to make is faster and fun: Every time you ask if it's your turn you draw a card If you play an invalid card, you draw a card If the rest think you are taking too long, you draw a card. If someone plays a card that you also have in your hand, you can play it as well, but you need to be faster than the next player.


3

You might want to look at Mao (also known as "Chairman"). Mao has gameplay similar to Uno but the rules are secret, only communicated through penalties. Typically, new rules are added over the course of play. Of course, the in-game secrecy doesn't stop fans from discussing their house rules online. I think it's a good source of inspiration because Mao ...


3

This combines a little bit of @gbianchi's and @Konerak's: we've always played that if you can exactly match the card on top of the pile (both color and value), you can play out of turn, and play continues as if it had been your turn. If you have two identical cards in your hand, you can play them both at once. When penalty cards are played this way, they ...


2

A couple of pointers from the rules. Keep your score low: The winner is determined by whomever scores 500 points first, or in the variation Running Player Totals, by whomever has the lowest total points when someone reaches 500. A good strategy is always try to play your highest value card if you can (other than a Wild/Wild-Draw-4, since at least one of ...


1

Getting the excuses out of the way early: I don't play much Uno at all, and when we do play we typically aim to win a hand, rather than keeping score over several hands. My strategy doesn't take any account of how near to 500 a player is, but presumably you should, as in the optimal Pig strategy. I aim to get rid of high value cards, but keep a wild card ...


1

I play the largest number I can and save my draws, skips, and reverses for when they can be used against a winning opponent. I really don't worry about number variety. However, I try to keep a low number of high value cards in my hand, namely reverses, wilds, and skips, in that order, so if someone manages to win I don't give them too many points. call ...


1

Change colour as much as you can, most players want to maintain the colour as long as they still have cards of that colour and want to change otherwise. A nice way to approach this game is to always change the colour when you can (by number on number or by wild), even if you still have cards of the previous colour. The theory behind this is that on average ...


1

If someone plays a +2, you can throw a +2 on that and it becomes a +4 to the next one. He again can add another +2... Right after drawing a card but before adding it to your hand, if you can play the card you just drew, you are allowed to. This goes for punishments (+2 or +4 or other house rules that force a draw) too. Forgetting to say 'UNO' adds 7 cards ...



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