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9

A common Uno variant allows the recipient of a draw 2 to avoid drawing (and being skipped) by playing their own draw 2. The next player either needs to skip their turn and draw 4 cards, or play their own draw 2. If they play their own, the next player must either draw 6 cards or continue the sequence. Some variants allow similar behavior with draw 4 ...


8

According to UNO Rules: You have to match either by the number, color, or the symbol/Action. For instance, if the Discard Pile has a red card that is an 8 you have to place either a red card or a card with an 8 on it. You can also play a Wild card (which can alter current color in play) So you do not necessarily have to continue the color, you may ...


4

You can play a Wild card on top of anything, so long as it's your turn to play. Your friend is crazy. For the Wild Draw 4, you should ideally be unable to match the color - it is possible to challenge a Wild Draw 4, and if the person who played it could have played a card to match the color instead (not the number), the person who played it has to draw the ...


2

Official Rules "Official rules" do vary slightly from site to site, however all seem to agree (including the rules on Wikipedia) that being on the receiving end of a Draw Two or Wild Draw Four forces the player to draw 2/4 cards and forfeit their turn, therefore Player 2 is not allowed to use either card, and play returns to Player 1. Under the official ...


1

First let's look at the normal rules. The rules for scoring state that: The first player to get rid of their cards receives points for cards left in all of players' hands If a player gets rid of all their cards first, they will be the scoring player even if they end up with cards and someone else does not. The rules do not say that cards in your own ...



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