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6

I personally bought an old 1960 Mille Bornes game on eBay. I wanted the old game for sentimental reasons, but I wasn't willing to pay too much for it. When I was shopping for those, there were some at around $20.00 USD, but with patience I found one for $12.60 USD including shipping. While I was happy to find one, this is not an outstanding value for this ...


6

If you look at who wants a game on BoardGameGeek, you can get an idea if there is any demand for the game. (It's under the statistics section on BoardGameGeek.) Unfortunately, for any item in a market, it's hard to know if people are actually buying that item. While I haven't done it for board games, I've followed eBay auctions with active bids to see ...


6

In most games with a trump suit, you must follow with a card of the suit that has been led, unless you are void in that suit (have no cards of that suit), at which point you may play a trump card. Given that, I would assume the rules in Trumpet are the same, and you cannot play a Trumpet unless you're void in the suit led. This thread on BoardGameGeek ...


6

If my opponent starts with a Furious Lunge, I believe our sequences would go: -L-X-X-C-X-X- -P-R-P-X-L-X- No: your written sequence would be P-P-X-L-X-X-S... (to 12 actions) The optional routines kick in when the duel is resolved. So, when you see that your opponent's first action is a lunge, which is stopped by your Parry, you may replace your ...


4

The first thing I alway do is search for them on Ebay and see how things are going. If there's a few auctions there then follow them to see how they end.


4

The Games section of the well respected Miller's Antiques & Collectables Price Guide might be a good place to start.


4

Apparently even the two designers are not completely in agreement over this issue. It has come up on BGG more than once. This thread references two other threads where each designer gives an opinion on whether or not you should discard at the end of turn. Jarret Gray says: Discard is part of pass. The cards are supposed to return immediately to ...


4

Actually, there has been official errata posted on this very question: Bumping Ships from The Raiders' Outpost A question has been raised about how the "Bump Rule" works for the Raiders' Outpost if one or more ships in the original run have been removed, either by the Plasma Cannon, the Orbital Teleporter, or by losing control of the Relic Ship. ...


4

A German friend of mine translated the card game (I also bought it in Germany, but can't read German), it is available here: Translation of Shaun the sheep card game


4

Apparently there are not yet any errata to clarify this issue, but a couple of house rule options leap to mind: Your house rule seems like a good one. Since it must follow a Sol Offensive, re-moving the Sol units (i.e. changing the move that had just been made) seems to result in the fewest extra changes to the game You could disallow alliances between ...


4

Fantasy Flights did publish a FAQ and Errata that covers this issue: Q: What happens in the rare circumstance that two players have units in the same space when a “Temporary Ceasefire” Influence card is drawn? A: Since allied players can never have units in the same space, these players are forbidden from forming an alliance at this time.


4

There are a couple of observations that can be made about property purchasing in Last Will: They don't get rid of as much money as you think. Sure, they cost a lot to buy, but the house is still an asset and part of your funds, and this is something you might be tempted to forget. Right up until you sell it and the money cascades back into your pile. If you ...


3

Chivalry by itself is difficult to be a good VP engine. Its strength lies in that you can distribute the cubes anywhere so it can help you gain fight events regardless of the typical dice color. As you noted in your question, the challenge with Chivalry is that it it gives you a cube for each red die you have left after the cost is paid. Since you typically ...


3

I used to work for Aardman, the creators of Shaun the Sheep. The following comes straight from the lovely ladies in their Rights & Licensing department. "The games are a German design and license, they don't exist in English speaking markets, so only German language instructions I'm afraid." It might be worth trying Google Translate?


3

As I see it (having played close to a hundred games), the way to win at T&T is to play all or most of your houses while getting as many bonus points as possible. Beginning players tend to focus on the carriages, but generally if you're playing against experienced players the game will end before you can get to the 7th carriage anyway. How you get the ...


3

It can't advance while berserk: A15.431: ... nor may it move in the APh ... but, it may lose it's berserk status in the Advancing Fire Phase, and then advance in the Advance Phase: A15.46 RETURN TO NORMAL: A berserk unit loses its berserk status and returns to Good Order whenever it (or the group it attacks with) eliminates all (but at ...


3

Here's one link to start you on your way: a full text spoiler in PDF for the "Underworld" expansion, which was the only one released for the game.


3

On a tie vote, the Yes votes carry. Mayfair Games released this game as Wacky Wacky West, on their website is a play demonstration/rules explanation video. At about 3:15 the voting is explained and contains this: If there are more yes votes than no votes or if it's a tie the tile is played and the outhouse is destroyed. On BoardGameGeek, there is a ...


3

You can find the rules for download on the Mantic website.


3

From the rules posted on the Z-Man Games website (Page 3): Each player begins the games with the following items: ... • 5 - Ankh-Morpork Dollars • 1 - Lords & Ladies Volunteer Card • 1- Man & Beast Volunteer Card Players should collect any items/scrolls or attribute bonuses marked on the above cards. This is a slightly older version ...


3

If your looking at the box with the token slots closest to you. Figs on the far side. From left to right its: dice, bag of (mp/ap/damage/coins), demonic rewards(gold and 1/2 of granite), demonic rewards (jade and 1/2 granite) (each slot holds 1&1/2 colors), round tokens(mobs,traps,bombs), gg tokens, The character cards have an obvious spot in the bottom ...


2

Mercator is usually a sure fire way to beat a forum machine, but there are defenses against that too. (Siccarius and Gladiator both do very well.) If you Haruspex the Mercator and you have a Consiliarius and/or Scaenicus in play you can usually win handily against a forum machine. This will usually force your opponent to play offensive with Legionarius ...


2

There's an errata posted on BoardGameGeek that corrects the rules about delivering Guild Orders, and an updated set of rules (from the publisher's site, also available on BGG) which includes the correction. According to the errata and the new rules with the errata included, you do indeed count the second order as a new order, and thus get more VPs than the ...


2

I found some rules here. Wow, here's some tricky wording. Emphasis mine for this quote: If there are more yes votes than no votes then the player lays the tile in the normal way. If however the number of no votes beats the yes votes then the player returns the tile to his hand. It clearly says "Yes > No" to place the tile. However, it doesn't ...


2

After taking another pass through the rules, I see no reason this would be forbidden. That being said, I see no case where this would be a good play. You gain nothing by placing a second builder here, and at best you are causing one player to pay taxes. I suppose in the very narrow situation where 1) this is the last space (and therefore you know which ...


2

I certainly favor taking a color. With good players it's impossible to get nothing, and if you pick a single color you'll have some control. Once you start specializing in a color other players are unlikely to take any of that color if they can help it, ensuring you'll get the majority. Once you have that solid majority, towards the last half or third of ...


2

My understanding is that the 3-4 ships remain where they are after the 5 ship is removed, whether by the teleporter, or getting zapped by the Orbital Laser artifact, or whatever. Then a 3-4-5 set of ships will be sufficient to occupy the Outpost again, as a 3-4-5 straight is higher than a 3-4. The same would apply if the 3 or the 4 ship was removed; 3-4-5 ...


2

There are no hard and fast rules about Modern Art, as so much depends on the mentality of the fellow players. However, general rules of psychology, bidding games, and trading can help. To start with consider these things: 1) The threat of being out-bid is more powerful than outbidding someone. This means you always want to have more money than your ...


2

The player who is being bribed can see the offer (in page 11 of the manual, the example shows that the player sees the offer). However, other players cannot see it and then it is secret from them.


2

Per the rules: Zeus now chooses a new adventure disk from the reserve and places it on the empty space where Odysseus' ship started the round. I think the word "choose" is a clear indicator that it doesn't have to be a random disk. Especially as it's specified to be a "face-up reserve"!



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