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10

If it's not part of any sort of larger tournament or ranking system, then there's pretty much no difference between everyone losing and a draw, so it's just going to wind up being an issue of perception. The solution, then, would be to play it in the context of a ranking system or tournament. I don't know the game in question, so I don't know what the ...


10

To give a short, simple attempt at answer to kick things off: I would say that a roleplaying game must be partly comprised of hidden information that has been invented by one or more of the players. That's the key difference I can see between The Arkham Horror/Mansions of Madness (boardgames) and The Call of Cthulhu (roleplaying game), where both are ...


8

You don't gain anything! Pilebunker's actual wording is: Opponents reveal their hands, trash their largest [Gem chip], then gain that many [1 Gem chip]s. Note that it's "then gain", not "then you gain" - each opponent gains the 1-Gems. Pilebunker effectively splits their biggest gem in their hand into 1-gems, diluting their deck.


8

This is a much more complex issue than it at first seems. The game of pass the pigs is derived from an older, simpler game called Pig. In Pig each player takes turns with a six sided die and may roll as many times as they like, or until they roll a 1. If they roll a 1 they score nothing for the round, otherwise they score the total rolled. Pass the Pigs ...


7

The fall-of-Rome-is-a-draw players are right: they realize that, like all games, it's a zero-sum game. To solve this the other players should make sure that any players that can bring Rome down still have a chance of victory. They have power and deserve the concessions they ask for. It's very interesting from a game theorical perspective.


7

From the Spiel's website (the English version at least): Jury The jury consists solely of journalists who specialize in game reviews, have worked for extended periods for newspapers, magazines, and broadcast organizations and who have thereby proven their competency and ability to make sound judgments. The association's charter forbids jury ...


6

In most games with a trump suit, you must follow with a card of the suit that has been led, unless you are void in that suit (have no cards of that suit), at which point you may play a trump card. Given that, I would assume the rules in Trumpet are the same, and you cannot play a Trumpet unless you're void in the suit led. This thread on BoardGameGeek ...


6

If you look at who wants a game on BoardGameGeek, you can get an idea if there is any demand for the game. (It's under the statistics section on BoardGameGeek.) Unfortunately, for any item in a market, it's hard to know if people are actually buying that item. While I haven't done it for board games, I've followed eBay auctions with active bids to see ...


6

I personally bought an old 1960 Mille Bornes game on eBay. I wanted the old game for sentimental reasons, but I wasn't willing to pay too much for it. When I was shopping for those, there were some at around $20.00 USD, but with patience I found one for $12.60 USD including shipping. While I was happy to find one, this is not an outstanding value for this ...


6

If my opponent starts with a Furious Lunge, I believe our sequences would go: -L-X-X-C-X-X- -P-R-P-X-L-X- No: your written sequence would be P-P-X-L-X-X-S... (to 12 actions) The optional routines kick in when the duel is resolved. So, when you see that your opponent's first action is a lunge, which is stopped by your Parry, you may replace your ...


5

The FAQ you linked to I believe covers this. Since fights are started by a character refusing a seat exchange, a dead person's seat is just taken from them. How do I start a fight? Fights can only be started by a character refusing a mugging or a seat exchange. Incapacitated characters (unconscious or dead) cannot start a fight, join a fight or have ...


5

The card is poorly worded. It should probably say, "Each player who has more than 7 resources must discard all resources in excess of 7." At the Official Catan Game Portal: Brigand Attack: Players who have more than 7 resources cards discard all cards in excess of 7. Afterwards, the destiny card is flipped.


5

In an archetypical board game, the action focuses almost exclusively on that which can be represented by state on the board, state on a sub-board, or marker substitutions. Further, board games generally operate on the principle of "What is not explicitly permitted is forbidden." The board itself versus the Narrative In a Roleplaying game, the board is not ...


4

Apparently even the two designers are not completely in agreement over this issue. It has come up on BGG more than once. This thread references two other threads where each designer gives an opinion on whether or not you should discard at the end of turn. Jarret Gray says: Discard is part of pass. The cards are supposed to return immediately to ...


4

It could be that the 'draw' players aren't thinking creatively enough; IIRC, the victory conditions become more fluid as crisis approaches (you can, for example, win by being in rebellion when the state goes bankrupt: presumably you then get called in, Monti-style, to sort out the mess). And if your position is strong enough for your actions to bring the ...


4

Going off of this version of the rules. If the Sunrise space is moved past in one turn, these effects still take place. It sounds like the token always advances, and passing through the Sunrise space is sufficient to trigger the vampire actions.


4

Actually, there has been official errata posted on this very question: Bumping Ships from The Raiders' Outpost A question has been raised about how the "Bump Rule" works for the Raiders' Outpost if one or more ships in the original run have been removed, either by the Plasma Cannon, the Orbital Teleporter, or by losing control of the Relic Ship. ...


4

Apparently there are not yet any errata to clarify this issue, but a couple of house rule options leap to mind: Your house rule seems like a good one. Since it must follow a Sol Offensive, re-moving the Sol units (i.e. changing the move that had just been made) seems to result in the fewest extra changes to the game You could disallow alliances between ...


4

There are a couple of observations that can be made about property purchasing in Last Will: They don't get rid of as much money as you think. Sure, they cost a lot to buy, but the house is still an asset and part of your funds, and this is something you might be tempted to forget. Right up until you sell it and the money cascades back into your pile. If you ...


4

How is a board game not a role-playing game? Let's say you have a board game game with these elements: an Overlord (GM) that commands the Monsters and sends Heroes on Quests.. multiple players that take on the roles of characters in the game (PC) Timmy always screaming, "Death to the Orcs" whenever he rolls for an attack. Board games can be role playing ...


4

Mattel came through by posting the instructions on their web site! http://service.mattel.com/us/product_detail.asp?SearchString=c5555&displayOption=&brandName=&id=c5555


3

It can't advance while berserk: A15.431: ... nor may it move in the APh ... but, it may lose it's berserk status in the Advancing Fire Phase, and then advance in the Advance Phase: A15.46 RETURN TO NORMAL: A berserk unit loses its berserk status and returns to Good Order whenever it (or the group it attacks with) eliminates all (but at ...


3

In my experience, this is exactly the fun of the game and all its expansions (and a few others like it): there is not one strategy that is guaranteed to do well, but you have to constantly adapt your strategy to what cards are available, what the other players do, etc. I would consider this a virtue of the game, and would typically consider a game that has ...


3

On a tie vote, the Yes votes carry. Mayfair Games released this game as Wacky Wacky West, on their website is a play demonstration/rules explanation video. At about 3:15 the voting is explained and contains this: If there are more yes votes than no votes or if it's a tie the tile is played and the outhouse is destroyed. On BoardGameGeek, there is a ...


3

You get the bonus if at least one other player has more victory points than you. I'm basing that on the description at the end of this unofficial rules summary. The official rulebook is available online, but I seem to be missing the font for the text, so I can't read it to confirm.


3

They are still available. Older versions of the rules are available for free download here, while the latest versions can be bought in hardcopy from Amazon and elsewhere.


3

Yes it is part of the game mechanics to bring the distant locust back into the game. Most of the "For Each" Locust AI cards only move the figures one or two areas and only spawn Locust if there are no figures in play of the listed type. Rules of play book suggest that if there is no space to place the piece off the edge of the map. With that said it could ...


3

Yes, it is possible for such a condition to happen, though I'm not sure what you mean by "force." It is possible because it is possible to create a board-state in which neither player has won the game, but the entire board is filled. A simple example of such a state is the following: imagine a filled 11x12 which follows the pattern: WWBBWWBBWWBB ...


3

Many kickstarter games (at least on the RPG side) have either demo modules or playtest rules, which you can read BEFORE committing. I've seen a couple on the boardgame side as well, where the rules PDF was posted; the kickstarter was for a nice set. I can see boardgames relying upon components to move stuff via kickstarter. Given the typical mode for ...


3

Yes, those creatures only appear when you flip a tile with the aforementioned creature. This is different than the Sea Monsters, that begin on the board at the start of the game. The nearly complete rules, which a BGG commentor stated have not changed says: Set aside the Shark, Whale, and remaining Boat tokens for now.



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