Hot answers tagged

10

I'm an aging grog... For me, I judge a game based upon player-hours of play. At about $1 per player-hour. Same rate I've used since the late 80's... And at that rate, the $30 supplement I just got for TTR/TTRE has some way to go. 1st two plays were 4p @ 2.5h and 3p @ 3h - so far, $19 of the $30. One more large play should do it. Dominion and Intrigue got ...


6

If my opponent starts with a Furious Lunge, I believe our sequences would go: -L-X-X-C-X-X- -P-R-P-X-L-X- No: your written sequence would be P-P-X-L-X-X-S... (to 12 actions) The optional routines kick in when the duel is resolved. So, when you see that your opponent's first action is a lunge, which is stopped by your Parry, you may replace your ...


5

Going off of this version of the rules. If the Sunrise space is moved past in one turn, these effects still take place. It sounds like the token always advances, and passing through the Sunrise space is sufficient to trigger the vampire actions.


4

Actually, there has been official errata posted on this very question: Bumping Ships from The Raiders' Outpost A question has been raised about how the "Bump Rule" works for the Raiders' Outpost if one or more ships in the original run have been removed, either by the Plasma Cannon, the Orbital Teleporter, or by losing control of the Relic Ship. ...


4

A German friend of mine translated the card game (I also bought it in Germany, but can't read German), it is available here: Translation of Shaun the sheep card game


3

You can find the rules for download on the Mantic website.


3

Chivalry by itself is difficult to be a good VP engine. Its strength lies in that you can distribute the cubes anywhere so it can help you gain fight events regardless of the typical dice color. As you noted in your question, the challenge with Chivalry is that it it gives you a cube for each red die you have left after the cost is paid. Since you typically ...


3

Your logic is undeniable, and it seems by all accounts to be a mistake. ALL other cards that allows questions have the question type as a keyword. Seems like this one slipped through their fingers.


3

I used to work for Aardman, the creators of Shaun the Sheep. The following comes straight from the lovely ladies in their Rights & Licensing department. "The games are a German design and license, they don't exist in English speaking markets, so only German language instructions I'm afraid." It might be worth trying Google Translate?


3

Here's one link to start you on your way: a full text spoiler in PDF for the "Underworld" expansion, which was the only one released for the game.


3

From the rules posted on the Z-Man Games website (Page 3): Each player begins the games with the following items: ... • 5 - Ankh-Morpork Dollars • 1 - Lords & Ladies Volunteer Card • 1- Man & Beast Volunteer Card Players should collect any items/scrolls or attribute bonuses marked on the above cards. This is a slightly older version ...


3

If your looking at the box with the token slots closest to you. Figs on the far side. From left to right its: dice, bag of (mp/ap/damage/coins), demonic rewards(gold and 1/2 of granite), demonic rewards (jade and 1/2 granite) (each slot holds 1&1/2 colors), round tokens(mobs,traps,bombs), gg tokens, The character cards have an obvious spot in the bottom ...


2

After taking another pass through the rules, I see no reason this would be forbidden. That being said, I see no case where this would be a good play. You gain nothing by placing a second builder here, and at best you are causing one player to pay taxes. I suppose in the very narrow situation where 1) this is the last space (and therefore you know which ...


2

Mercator is usually a sure fire way to beat a forum machine, but there are defenses against that too. (Siccarius and Gladiator both do very well.) If you Haruspex the Mercator and you have a Consiliarius and/or Scaenicus in play you can usually win handily against a forum machine. This will usually force your opponent to play offensive with Legionarius ...


2

I certainly favor taking a color. With good players it's impossible to get nothing, and if you pick a single color you'll have some control. Once you start specializing in a color other players are unlikely to take any of that color if they can help it, ensuring you'll get the majority. Once you have that solid majority, towards the last half or third of ...


2

Did you try Googling? The top hit for the search rules word thief card game seems to be what you want: Rules for Word Thief, by Faby games


2

My understanding is that the 3-4 ships remain where they are after the 5 ship is removed, whether by the teleporter, or getting zapped by the Orbital Laser artifact, or whatever. Then a 3-4-5 set of ships will be sufficient to occupy the Outpost again, as a 3-4-5 straight is higher than a 3-4. The same would apply if the 3 or the 4 ship was removed; 3-4-5 ...


2

The player who is being bribed can see the offer (in page 11 of the manual, the example shows that the player sees the offer). However, other players cannot see it and then it is secret from them.


2

For me personally, dollar per hour calculations aren't useful. I usually peg costs to something else. Recently, I've been using Chipotle burritos. When I look at a $50 game, I determine whether I would rather have that, or 7 burritos over time. As far as being an expensive hobby, I'll quote someone from BoardGameGeek, on the MSRP of Antiquity being $125: "I ...


2

From my experience, I would lean towards the "Go big or go home" school of thought on this. Here's why: Most of the expensive figures have a higher defense value. Most of the less expensive figures have a lower attack value. You may be able to direct 2 or 3 figures towards attacking your opponents costly Superman or Hulk, but they will have a harder time ...


2

Unfortunately, for RPGs where the rules are the game, it is difficult to get a copy of the rules to answer questions like these. This means that we have to rely on designers answering these questions definitively on various forums. Are the rewards for attempting the mission and the experience for completing the mission additive? They are additive, The ...


2

According to the 2nd Edition rules (although the 1st Edition rules do not differ in this respect, although it clarifies it in a different way), when determining the location of the Fellowship, the Frodo & Sam figurine's location is used. This may be the current location of the Fellowship, if the Fellowship is declared or revealed. Otherwise, it will be ...


2

Well, I'm going to risk making the obvious answer. There is nothing in the rules which limits the number of trucks allowed in each dock... probably because there is no limit to the number of trucks allowed in each dock. Looking at this example paragraph in the rulebook (p11): b. If the demand has not been fulfilled, the Speakeasy must continue buying ...


2

I would assume a normal charades-style ruleset applies to the mimed round of Time's Up. Looking at the "Rules of the acted charade" as given on Wikipedia I see the following: Most commonly, the actor is allowed to make any gestures other than blatantly spelling out the word. In more stringent sets of rules, indicating anything about the form of the ...


2

The creators of the game responded to my inquiry: Yes, this is possible, but if the target burns every token, he/she loses any chance of winning! So tormenting has to be played "not too aggressively" by Spirits, in order for the target to agree to a little loss - that's usually how we see it played!


2

It begins off of the board. The initial setup is illustrated on p. 4 of the rulebook. It is also worth mentioning that when a player plays a Bishop card, that player can choose to remove the Favor of the Pope token from the board (or leave it off) rather than place it in any region.


1

My copy of the WotR rules don't have a page 41, but on page 19 of my rule book, the following text occurs: "If, during the Hunt, the last known position of the Fellowship" [emphasis mine] Think of it as the Shadow following the trail of the Fellowship. Getting out from under a Nazgûl is in fact one of the motives to declare the position of the Fellowship. ...


1

I cannot find an authoritative source, but according to my best reading of the rules and BGG's forums, you can make the trade once per turn, during the phase of your turn when you play your action card, as long as that event is in play. My justification: p. 7 of the rulebook indicates that "for long-term events, you may make the trade once per round." p. ...


1

Normally the rule of play is no, you cannot turn your chariot away from the forward path of the track. You can plot to ram in the figure 8 and are encouraged to damage the other chariots to the point of destruction. Additionally, the ruling class watching would scream for a laser show to cut you and your beasts down if you tried a turnabout, well before ...


1

I don't have the original rules with me, but based on my memory and rules from BGG: 7.0 ACTIONS 7.1 Travelling Moving an architect is a free action, that does not feature on the action disc. The player may freely move his architect at any time during his turn. He may move his architect to a city, build there and then move him to another ...



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