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We tried a variant where the amount of resources are produced according to the probability of the dice roll that would produce this resource. Say you've got an "8" and "3" on ore and a "12" on wood. Each players turn, after the dice roll (for bandit, barbarians and C&K) resources are produced in this way: to roll an "8" with two dice the probability is: ...


just use a 12 sided die.its so easy

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