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6

There is an excellent comparison of the two here. Some highlights: Vinci has one big set of powers and you draw two for each race. Small World splits them into Race Powers and Abilities, preventing some combinations from occurring. Vinci charges you two points for each race you skip over, Small World only 1. This modifies the dynamics of which races you ...


3

This is very difficult question to answer because so much of it depends on your experience, play-style, and how the random elements of the game turn out. These games have sufficient complexity that, based on how they are played by humans, going either first or last might be an advantage. It's certain that one's play-style preferences will affect this ...


3

Well, there is no perfect answer to this question, or else the game wouldn't be fun at all for anyone. But… 1) If you guess that the next turn, you won't make more points than this turn, no need to move, then it is preferable to use this turn to decline. 2) If you spot a "perfect civilization" (for the given situation) in the queue and need to take it ...


1

It will be difficult to measure, especially when you add in more than two players. Just examining two players for a moment here. It is usually more advantageous to go first during the first turn, because you get first race selection. After choosing your race, the new selection is revealed. If your opponent was only allowed a single turn, you could calculate ...



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