Hot answers tagged wargaming
Paint the base blue/green etc for the base, and then use a two part epoxy resin like what is used for bar tops. If you want waves, let it dry for a little bit, and then tease up waves w/ a paintbrush w/ a little thinned white paint on it..
what usually works for me is this recipe - 2 parts PVA glue 2 parts gloss varnish (I use the stuff you would varnish, say, a bench with, rather than the one that Games Workshop makes) 1 part distilled water (it is important to use distilled water because you don't get the minerals from the tap into the water effects). This is thin enough so it will apply ...
According to the first wiki article you linked to, Storm Giants are most likely a successor chapter of the Salamanders, which means they should probably be played using Salamanders chapter tactics. However, also according to the same wiki article you linked to, (in universe) the true founding chapter of the Storm Giants is unknown... The fact that it is the ...
They are still available. Older versions of the rules are available for free download here, while the latest versions can be bought in hardcopy from Amazon and elsewhere.
My rulebook index has "Isolation (out of supply units)" and a reference to the rule that units that both started and finished the turn unsupplied are eliminated. So I would think isolated is a shorter way of saying out of supply.
At Bell of Lost Souls, this article about water bases looks really awesome. Might be what you are searching for?
The easiest way (and often the best looking) is to use Water Effects. Woodland Scenics makes it: link as does Games Workshop itself. You create the terrain piece, and paint the areas that will eventually be under the effect with an appropriate color (often, blue is not appropriate for small pools of water...try brown or dark green) and the you simply pour in ...
Paint a surface blue, and then use Cling-Wrap, slightly crinkled in a regular pattern, glued over the top. Very fast/cheap, but there are more quality methods available.
It's not a hiccup, p48 of the main rulebook covers this. In short, it means that both combatants have their Initiative reduced to 1, which in turn means that they are striking simultaneously. And to clarify, Concussive reduces the opponents Initiative to 1 for the next assault phase. So if a Thunder Hammer + Storm Shield terminator were attacking a model ...
From Codex Space Marines, under the Cluster Mine entry in the Glossary: ...may booby trap a single piece of battlefield terrain... That reads as a specific, identified piece of terrain as placed during set-up. I.e. woods, ruins etc. The only mention of "small" is the suggestion to place a small marker to remind both players of the booby trapped ...
Google "Jane's Naval Wargame." It forms a turn based structure, using the statistics of real life systems, to establish analogs for the game. Actions are interpreted from the Jane's Fighting Ships books. A similar system could be developed to reflect the nature of ground combat.
In my 1st Edition Rules, section 4.3 Supply from the middle of the first paragraph to the end of the second: Any units which are not in supply, and remain so at their end of their turn, are eliminated and returned to their Force Pool. .... Supply has no effect on Combat but does affect Movement. Ground units out of supply cannot move, regardless of ...
I can't find anywhere in the rules that defines "isolation". But the rule on Fortresses (4.8) does say that units in them "can't be eliminated due to supply."
I will interpret the question as, is there anything in the game rules that would preclude modeling these two figures in combat with each other. I have not played this one but given my understanding of what's allowed and what's not from various codex-based miniatures games this seems like a plausible pairing. Sorcha is a warcaster ...
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