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11

I played this recently and the group I played with had established the practice of having everyone repeatedly smack their hand on the table while heads are down during the night phase. The table smacking creates enough noise and vibration to mask movements. The only caveat is that people need to remember to keep smacking while they point with the other hand. ...


8

I have previously played on Epic Mafia (which is linked to from the Wikipedia page in the question). They have the largest set of player characters I have seen, some of which makes the game extremely complicated!


6

Seat people far enough away so that they can't feel each other move. Either get people on the floor or in individual chairs. If you have kitchen chairs and enough space this can be done. Another option is to have the judge walk around the room and point at people for the werewolves. Their werewolves can nod their heads on who they want their next victim ...


6

I like the Sheriff. This is an elected position. On the first day, before any lynchings, there is a public debate and vote to decide the Sheriff. The Sheriff then appoints a deputy who will take over if/when they are killed. The Sheriff has two votes when it comes to lynching.


6

I've played with several of the roles invented by The Graduate Mafia Brotherhood of Princeton University, but the most memorable was the Kingmaker: A despotic regime has siezed power, usurping democracy. Each turn, there will be a King or Queen who has the sole power to decide who will be lynched. Open debate is allowed, but the day ends as soon as the ...


5

The first day it is awfully random. However, there are a few rules of thumb you can use. First, you mentioned the seer, so let's get that out of the way, then the rest of my explanation should work for games without seers. As a seer you should stay quiet until you've identified a werewolf. Once you've identified a werewolf: Say "I am a seer" Reveal ...


5

We've played a lot of Werewolf, both with and without the Little Girl. One thing we've done to make sure the Little Girl works properly is adjusting lines of sight. Before even handing out the roles, we make sure that everyone can easily look at everyone else's face. It sounds simple, but we've found that it makes the Little Girl much more cautious - and the ...


5

I have mostly played the game with this character, almost never without, so I can't really compare. That being said, from our experience as a group, and from my personal experience of having been The Little Girl myself quite often, this character actually isn't all that powerful, and certainly not "hugely overpowered". Whether I have seen the wolves or not, ...


3

In addition to sites dedicated to mafia like those already described, a lot of forums that have a "Forum Games" section will be open to running mafia games if they aren't already - I play mafia regularly on http://forums.xkcd.com and have seen it being run on many other forums I frequent.


3

We usually play it with: the Immortal - if wolves choose to kill him, he doesn't die (he still can be lynched) the Whore - each night she must choose a person to lie with: she dies if she chose a wolf, otherwise nothing happens (henceforth she knows that that person is not a wolf) Mind that using the whore two people can die in a single night, giving an ...


3

A house rule I've played is that the first dead person becomes a ghost. They can keep their eyes open and watch the rest of the game, and cannot speak. Every morning they may write a clue in the form of a single letter (not using the player's initials) to show the people who are still alive. The reason it's only the first person to be killed is that they ...


3

A simple game variant is that dead people can become ghosts. This means that they still close their eyes, but do not vote. During the day, they can still talk and participate in discussions. Obviously, one's status is NOT revealed when one is killed. It's up to the moderator to say when the game is over. This changes the game, since it's not possible to ...


3

I think this really all depends on how experienced your group of players are. I have played Werewolf for a few years now, and there were times when we were playing with the same group of people so regularly that we actually came up with this idea of random special characters as a way to keep the game from ending up being all about deduction. There were ...


3

One way to exploit this, is that you can move on another turn (for example a wolf can move on the seers turn). But there is a vital role for the game master. I have seen games ruined by adressing the witch as he while there was only male player alive. A good game master messes with several cards if a role has to be shown. Talks in a random direction (not ...


3

You might want to consider that people "giving themselves away" is part of the game, and an important source of clues for others. Advanced players will even sometimes "wrongly" emit noises or make gestures to confuse others into thinking they are what they're not. My policy is that players who draw unwanted attention to themselves, be it werewolves pointing ...


3

Medic - Each night he/she selects someone that will not die that night. (Hopefully that someone is not himself). Everyone knows who is the Medic, but he can be a Werewolf.


2

These are mine. I am usually always the moderator, so I pick a few of these classes at random for game. It'd be ridiculous to use all of them at once. Though I have tried it for fun once. I number the cards for certain reasons. (You'll see in the roles) It also allows me to say their number instead of saying their role, unless they are the "Always in the ...


2

I'm playing right now at http://mafiacity.org the game is just amazing! Gameplay is amazing. Probably the best mafia mmorpg game online I ever played!


2

Our box set has the Little Girl, and it works fine. Advantages: The Little Girl (with a little skill/luck) can find most (if not all) of the Warewolves. How many depends on where they're sitting relative to the wolves. Disadvantages: If you get caught, you're dead - and since everyone else is sitting still, your ability to look around is limited. You ...


2

I've found that if you introduce too much chaos it becomes way, way more difficult for the villagers to figure out what's going on. Even if they were picking 3 roles from among 4 you've added enough chaos that you'll likely need at least one more villager (depending on the roles). I've played it that way a few times and it's been kind of fun, but it throws ...


2

Brainden.com is another great place to play for those just starting out in the online mafia party game world. The games are in the Forum section. Mafiamaniac.net runs games that are a little more advanced, but the membership is very active and helpful, even providing mentors for those who haven't played before. Here is a link to a mafia introduction/guide to ...


2

I am going to answer this assuming this is a convention, you are GMing the game, and there must be winners written in on a card at the end If you are going to play 1 or 2 games you should pick the winners yourself. Just decide who did the best job. Did someone manage to lie to the group really well, or did anyone lead the group, get them past the chaos, ...


1

Well the first thing that comes to mind is to play multiple games such that each player is on each team a predictable number of times for instance, let's say you have 9 villagers(one of which is an informant) and 3 mafia. you would play the game 12 times, so each player is an informant once, and a mafia 3 times. You probably want to have multiple games ...


1

You should play on the fact that no one is really sure of who is who. If I tell you "I am a seer, this guy and that guy are werewolves", who says I'm not a werewolf trying to pretend I'm a seer, just to kill some people faster? Try that: each one has two roles, a real one and a fake one. Don't change the rules of the game, don't distribute more cards, just ...


1

You can play via IRC in #wolfgame on the Freenode network.


1

You mean I've been lying on the floor with my limbs twisted and an expression of ghastly terror frozen on my face all these times, and I didn't have to? Man! I wonder if perhaps people bitten by werewolves should become junior werewolves - or at least ghosts, who can silently haunt people they feel helped stitch them up, and perhaps suggest future victims ...



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