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A Living Card Game (LCG) produced by Fantasy Flight Games set in the Cthulhu Mythos.
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a strategy board game by Martin Wallace published in 2002 by Warfrog Games on license from Winsome Games. The game depicts the development of railroads in the United States, as well as…
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An expansion to The Settlers of Catan.
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good for almost all ages, and therefore suitable for play by members of a family.
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a trick-based card game where the players compete against each other to avoid taking Hearts and the Queen of Spades.
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Steve Jackson's game of international conspiracies. Of course the Vatican is being controlled by the Post Office!
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an ancient 2-player game where players pick up stones from one of six spaces on their side of the board, then drop one piece in each space going forward, including onto their granary and th…
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a futuristic version of Risk set on an "Earth" copy. Players tear-up, markup, and change the game components and the rules of the game over a 15 game campaign, at the end of which will …
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Players race to get rid of all their cards by 'melding' groups that are all of the same rank, or of consecutive ranks in the same suit.
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A variant for Magic:The Gathering in which one player creates a "cube" of cards a portion of which are used in a draft.
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Order of play, seating order, and related issues.
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A fantasy game where player characters move around a board fighting monsters, gaining treasure and magic items, encountering special spaces, and ultimately vying to be the first to ascend to the Crown…
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a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking u…
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a 3-5 player sandbox style competitive space adventure board game with light RPG elements.
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Questions about different versions of the same game.
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a short card game for 2-5 players with the goal to be the first to complete three property groups from Monopoly.
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Game based on the traditional Middle-Eastern game of Okey. You try to get rid of all your tiles by forming numbers into runs of 3 or more, or groups of 3-4 of a kind. Played tiles become communal and …
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Puerto Rico's card-driven little brother. Players choose from various roles to try to create the most impressive buildings in the city of San-Juan. This game is shorter than Puerto Rico, playing in a…
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Robinson Crusoe: Adventure on the Cursed Island (2012) is a cooperative boardgame, where the player(s) try to survive on a on an island exploring it, collecting food, building shelter and accomplishin…
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Deviating from joseki means playing an unusual move that is not part of a joseki. Typically, it is a mistake, though actually refuting it can be very difficult. It could also be part of a rare joseki …
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a game where players take turns remove wooden blocks from a tower. As the game goes one, the tower loses stability. The player who causes the tower to fall loses.
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a board game by Wizards of the Coast inspired by Dungeons & Dragons
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a card game where players try to gain influence by constructing buildings and selling building materials. The game is unstable, and many building combinations are extremely powerful -…
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A lighter version of Dungeons & Dragons that offers the thrill of role-playing without most of the complex rules and time requirements.
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Computer-based versions of board and card games. Computer games that do not fit that description are off-topic here; try gaming.stackexchange.com instead.
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World War II board games created by Avalon Hill Co.
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Yahtzee meets worker-placement... in space! Roll your ships (dice), then place them to gain resources, loot alien artifacts, found colonies, and crush your opponents.
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(usually plastic) sleeves designed to fit and protect game cards.
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an expansion for Carcassonne that introduces a river into the initial set-up. It has been replaced by the distinct River II expansion.
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A geometric game (2-4 players, 20 minutes) where players attempt to place as many "polyomino" pieces as possible under some rule constraints. The last player to be able to take a turn wins.
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When betting, a player demand a prize from other players on some future condition that they believe will become true, while offering a prize to other players in case such condition does not become tru…