Reputation
6,546
Next tag badge:
71/100 score
19/20 answers
Badges
10 31
Newest
 Enlightened
Impact
~286k people reached

Mar
24
comment How do game designers come up with suggested (or minimum) age requirements for games?
No, Joe, it really doesn't. In fact, that's one of the things that, in my undergrad, we were taught to treat as a fallacy - anyone whose sources must include their bonafides in order to be credible is probably including them solely to be credible at all.
Mar
24
comment How do game designers come up with suggested (or minimum) age requirements for games?
I forgot to mention that I've playtested a bunch of stuff. Suitability for children was a common designer question.
Mar
24
comment How do game designers come up with suggested (or minimum) age requirements for games?
@joe being an educator working in elementary ed, player of many boardgames, and an amateur game designer. (My released boardgame designs are a campaign supplement to Slag!, and a Hanafuda retheme.)
Mar
10
comment Why isn't the minimum bid for a property its mortgage value?
@user1873 The players can start at any bid; setting the minimum above 1 creates a very real possibility of no one being able to bid at all. Even at 1, it's very possible for one player or another to be unable to bid without mortgaging, but it's far rarer. There is no requirement for sequential bids, so your claim of a $1 min lengthening things is bogus - players raising sequentially are being slow. Nothing in the rules prevents you from making your opening bid the mortgage value. Or even the cash value.
Mar
9
comment Why isn't the minimum bid for a property its mortgage value?
No, you've missed the point: setting a minimum bit higher than 1 dollar lengthens the game.
Feb
25
comment What's the highest score that can be achieved by pegging?
The question could also be interpreted to be the highest possible score in a game, rather than a hand, which is 173 (peg to 120, St:5x H:Jx555=29, C:4466=24), or the highest one can get without counting one's hand (135... at 120, and score a double pair royal 15 on last card, for 12+2+1=15...)
Feb
25
comment Who gets the points when calling Muggins in a three-player Cribbage game?
Player order is how I've always resolved that, but noting that the partner is ineligible to actually score the muggins, but it prevents losing the points.
Feb
14
comment What are the order of actions in Monopoly?
It doesn't specify. So I'd presume anyone. But that pretty much means only empty properties.
Feb
14
comment What impact will Kickstarter have on how Designer Board Games are released?
@Jefromi Yup. That's precisely what I was implying.
Feb
12
comment How are jokers colored in decks with more than two jokers?
@GGG since I've never seen a set of rules for ranking jokers in any game, I really think you don't need to worry about it.
Feb
12
comment How are jokers colored in decks with more than two jokers?
@GGG What game are you needing joker ordering for? The trick taking games I've encountered with wilds, 1st one played takes it. And many normal decks have two identical jokers; red/black is common, but not entirely standard. Everything else I've encountered simply requires the joker substitute for a valid card
Feb
12
comment How are jokers colored in decks with more than two jokers?
@user1873 4-joker single-decks are so bloody rare as to be next-to-impossible to buy. Special order kind of rare.
Feb
12
comment What is the best way to print cards for my game?
The pack I have to hand is 10 sheets of 10 cards each - Avery #28371, purchased at wal*mart.
Feb
11
comment How are jokers colored in decks with more than two jokers?
Jokers aren't normally differentiated by rank in the games I've seen where jokers are used.
Feb
11
comment How are jokers colored in decks with more than two jokers?
One of the two blacks was the trademark. The reds were identical.
Feb
10
comment How do I find players willing to participate in test-playing my games?
you can never "assure that they're playing correctly" in a blind test... but that's the point. What you can do in blind alpha is put a prototype in their hands with written rules, then revise those rules based upon what's going on in your own process. Alpha is usually about development; beta should be about clarity... but late alpha and early beta are practically indistinguishable... aside from the potential for major "WFT???" moments.
Feb
10
comment How do I find players willing to participate in test-playing my games?
No, it really isn't essential to be there even for alpha test. (I've done some alpha testing. You'll get to a suitable beta faster with blind alpha.)
Feb
6
comment Do physical implementations of single player board games have any advantages over their electronic counterparts?
I didn't bother reading yours. For something so simple, the wall of text is a turn off.
Feb
4
comment Information gain from discarded tiles in Mahjong
Every mah jongg book I've read, and every game I've seen played, has separate player discard lines.
Feb
4
comment How does the cost of designer board games compare to other forms of entertainment?
I don't rent movies, and I don't often buy music other than for work.