| bio | website | continuation.org |
|---|---|---|
| location | Massachusetts | |
| age | 30 | |
| visits | member for | 2 years, 7 months |
| seen | Jun 28 '12 at 16:35 | |
| stats | profile views | 268 |
At 10, I cut my teeth writing text adventure games in Scheme. In high school, I wrote Mandelbrot set programs on a $10 Commodore 64 from a yard sale, an HP 48 calculator, and a Java 1.0 applet. I've entered 68k machine code by hand into RAM on on a computer I built on a breadboard, and I've implemented an object oriented layer in Scheme for scripting interactive educational multimedia.
See my resume on Stack Overflow careers for information on my professional background.
All code samples I post on Stack Overflow (other than those excerpted from other projects for explanatory purposes, which should be credited as so) are licensed under the WTFPLv2, or the Creative Commons Attribution-ShareAlike license that all contributions on Stack Overflow are required to be licensed under, at your choice.
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Nov 2 |
comment |
Interesting non-zero-sum games Are there actually Carcassonne or Scrabble tournaments in which your place in the tournament depends on your score within a game, and not just your score relative to the other players? If there are, that would count; you would be able to make a decision in which you lost the individual game, but wound up with a higher score and thus did better in the tournament. If so, do you have any references for such tournaments? |
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Nov 2 |
revised |
Interesting non-zero-sum games typo |
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Nov 2 |
asked | Interesting non-zero-sum games |
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Nov 2 |
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What games are suitable for a large number of people with only a pack of playing cards? @Lo'oris That's why I recommend playing it in a tournament format if not for money. That way winning or losing the tournament is at least at stake (or coming in second or third). Yes, some people might not take it as seriously as others, but that's true regardless of what game you play; if you have players who don't hope to win or care about winning, that can throw off any multiplayer game. |
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Nov 2 |
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Diplomacy “lite”? This definitely qualifies as in the Diplomacy family. The rules are a bit more complicated, but it plays more quickly and requires fewer players. Open negotiations do remove some of the intrigue in Diplomacy, but I think they leave enough for it to count, and help speed the game up (having to sneak off to do secret negotiations taking up a large amount of the time in Diplomacy). |
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Nov 2 |
answered | What games are suitable for a large number of people with only a pack of playing cards? |
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Nov 2 |
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What games are suitable for a large number of people with only a pack of playing cards? What we called it in college can't be repeated in polite company, though the name I know it by most commonly is "Oh Hell." The rules on Pagat pagat.com/exact/ohhell.html describe in the variants section our scoring method (if I remember correctly, it's been a while), with each player earning 10 points per trick bid if they make their bid, or losing 10 times the difference between their bid and their tricks if they're over or under. |
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Nov 2 |
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With both Seafarers and Cities & Knights expansions, how many victory points should I play to? @ICodeForCoffee Yeah, you mentioned the rule books, but I wanted to be thorough about looking for any official sources for the answer, and documenting their failure to provide an answer, before referring to BGG. I also thought it was worth checking the online rules, in case they were newer than what you had and had been updated with the answer. |
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Nov 2 |
awarded | Good Answer |
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Nov 2 |
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Resolving Diplomatic actions in a RISK-style board game @Stephen Yes, that's what I'm suggesting. It is a bit Catan-ish. I wouldn't make the explicitly only valuable to one player, but instead something that players may or may not need depending on the circumstances. "I need to build more ships to cross this ocean, so I need steel, while you need more artillery for a land attack, so you need gunpowder." |
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Nov 2 |
answered | Resolving Diplomatic actions in a RISK-style board game |
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Nov 2 |
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Resolving Diplomatic actions in a RISK-style board game The question is definitely on-topic here, see for instance the definition on Area51 area51.stackexchange.com/proposals/5220?phase=commitment or the thread on meta meta.boardgames.stackexchange.com/questions/236/… |
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Nov 2 |
awarded | Enlightened |
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Nov 2 |
awarded | Nice Answer |
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Nov 2 |
awarded | Nice Answer |
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Nov 1 |
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With both Seafarers and Cities & Knights expansions, how many victory points should I play to? deleted 105 characters in body |
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Nov 1 |
awarded | Organizer |
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Nov 1 |
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Differences between Clue/Cluedo and Clue: Discover the Secrets edited tags |
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Nov 1 |
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With both Seafarers and Cities & Knights expansions, how many victory points should I play to? added 10 characters in body |
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Nov 1 |
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With both Seafarers and Cities & Knights expansions, how many victory points should I play to? added 39 characters in body |