5,799 reputation
32244
bio website continuation.org
location Massachusetts
age 32
visits member for 4 years
seen Oct 10 at 16:35

At 10, I cut my teeth writing text adventure games in Scheme. In high school, I wrote Mandelbrot set programs on a $10 Commodore 64 from a yard sale, an HP 48 calculator, and a Java 1.0 applet. I've entered 68k machine code by hand into RAM on on a computer I built on a breadboard, and I've implemented an object oriented layer in Scheme for scripting interactive educational multimedia.

See my resume on Stack Overflow careers for information on my professional background.

All code samples I post on Stack Overflow (other than those excerpted from other projects for explanatory purposes, which should be credited as so) are licensed under the WTFPLv2, or the Creative Commons Attribution-ShareAlike license that all contributions on Stack Overflow are required to be licensed under, at your choice.


May
3
comment Other “network building” style games, like Hackers and Illuminati?
@Lo'oris Really? You disliked it, not just disagreed with it? Because I thought that the majority of the article went towards explaining why Zarcana better fit Andy Looney's gaming preferences (random, chaotic, quirky, not too prone to AP), while Gnostica was still a fine game for people who preferred its style. As such, while I don't agree with Andy Looney's preferences here, I do think it was an interesting article on catering to different audiences with different game designs.
Apr
15
comment Diplomacy “lite”?
Hmm. That sounds like it's a somewhat different kind of alliance than I'm looking for, if it's automatically triggered. The nice thing about Diplomacy is that the alliances are not specified at all in-game; you ally with whoever you want, and it can change whenever you want. But the structure of the game makes alliances, and backstabbing, necessary. Still, sounds like an interesting Shogi variant that I should check out.
Feb
9
comment Games to learn a foreign language or to enrich your vocabulary in your native language?
Fun game, but I'm not sure I'd recommend it for learning a language; it relies on words so obscure that none of the players knows them, which tend not to be the most useful for someone learning the language to learn, since, well, most native speakers won't even know those words.
Dec
25
comment Why are there fewer board games with a triangular grid?
@Antal S-Z Yes, it was. Sorry, I just realized that I had meant to credit you for it, but never got around to that. If you look at the history, I had found another picture online, but which wasn't as good and was probably infringing on the authors copyright, so I was wondering about good ways of generating the picture myself. The question wound up being about drawing that specific picture, though I had intended it to be just about finding a good tool with which I could do it myself.
Nov
30
comment When should you avoid a third bean field in Bohnanza?
I've gotten one answer that says you don't usually need a third field (and it's not worth the cost) and one that says that people always buy the third field as soon as possible. Can you provide any more detailed reasoning or analysis to support your position?
Nov
30
comment When should you avoid a third bean field in Bohnanza?
I've gotten one answer that says you don't usually need a third field (and it's not worth the cost) and one that says that people always buy the third field as soon as possible. Can you provide any more detailed reasoning or analysis to support your position?
Nov
23
comment Is castling still done in the openings in modern chess?
The Hedgehog Defense link does render properly, it's just broken in the preview (which uses a different implementation of Markdown, which apparently has a bug). You can probably remove the disclaimer about that.
Nov
3
comment Interesting non-zero-sum games
This isn't what I'm referring to. Regardless of what the total scores are, in Settlers there's a single winner, or you might look at it as 1st, 2nd, 3rd, and 4th places; either way, the outcome of the game is fixed regardless of what the actual scores are. I'm looking for a game in which the possible outcomes of the game might depend on something in-game; such as a shared win being worth two wins, instead of half a win each, or a situation in which everyone loses and actually loses points rather than getting 0. As I said, this question may only make sense in the context of a given metagame.
Nov
3
comment Good sites for trading unwanted board/card games and expansions?
@LittleBobbyTables It looks like many people here are those folks who can't stand to look at BoardGameGeek. I used to use it a lot more often, but stopped hanging out there regularly after they did a redesign that made it even more cluttered (and added more ads), as well as a few other issues. Glad to see it's not just me.
Nov
2
comment Interesting non-zero-sum games
Where in that thread does it say the tournament score is based on your score within the game, and not just your placement relative to the other players?
Nov
2
comment Interesting non-zero-sum games
Are there actually Carcassonne or Scrabble tournaments in which your place in the tournament depends on your score within a game, and not just your score relative to the other players? If there are, that would count; you would be able to make a decision in which you lost the individual game, but wound up with a higher score and thus did better in the tournament. If so, do you have any references for such tournaments?
Nov
2
comment What games are suitable for a large number of people with only a pack of playing cards?
@Lo'oris That's why I recommend playing it in a tournament format if not for money. That way winning or losing the tournament is at least at stake (or coming in second or third). Yes, some people might not take it as seriously as others, but that's true regardless of what game you play; if you have players who don't hope to win or care about winning, that can throw off any multiplayer game.
Nov
2
comment Diplomacy “lite”?
This definitely qualifies as in the Diplomacy family. The rules are a bit more complicated, but it plays more quickly and requires fewer players. Open negotiations do remove some of the intrigue in Diplomacy, but I think they leave enough for it to count, and help speed the game up (having to sneak off to do secret negotiations taking up a large amount of the time in Diplomacy).
Nov
2
comment What games are suitable for a large number of people with only a pack of playing cards?
What we called it in college can't be repeated in polite company, though the name I know it by most commonly is "Oh Hell." The rules on Pagat pagat.com/exact/ohhell.html describe in the variants section our scoring method (if I remember correctly, it's been a while), with each player earning 10 points per trick bid if they make their bid, or losing 10 times the difference between their bid and their tricks if they're over or under.
Nov
2
comment With both Seafarers and Cities & Knights expansions, how many victory points should I play to?
@ICodeForCoffee Yeah, you mentioned the rule books, but I wanted to be thorough about looking for any official sources for the answer, and documenting their failure to provide an answer, before referring to BGG. I also thought it was worth checking the online rules, in case they were newer than what you had and had been updated with the answer.
Nov
2
comment Resolving Diplomatic actions in a RISK-style board game
@Stephen Yes, that's what I'm suggesting. It is a bit Catan-ish. I wouldn't make the explicitly only valuable to one player, but instead something that players may or may not need depending on the circumstances. "I need to build more ships to cross this ocean, so I need steel, while you need more artillery for a land attack, so you need gunpowder."
Nov
2
comment Resolving Diplomatic actions in a RISK-style board game
The question is definitely on-topic here, see for instance the definition on Area51 area51.stackexchange.com/proposals/5220?phase=commitment or the thread on meta meta.boardgames.stackexchange.com/questions/236/…
Oct
30
comment In backgammon, can you resign, and how can you tell when you should?
Thanks! That gives me some good starting points.
Oct
28
comment In Mahjong , what is the chance to get a hand that allows a player to finish on their first turn?
@bigown I didn't vote to close, but I think this is the concern; I have posted some further discussion as well: meta.boardgames.stackexchange.com/questions/212/…
Oct
27
comment What's the name of this board game about a Middle East oil war?
Oh, right. I forgot that it doesn't allow you to do it as soon as you answer.