| bio | website | code.google.com/p/donkirkby |
|---|---|---|
| location | Vancouver, Canada | |
| age | 43 | |
| visits | member for | 2 years, 7 months |
| seen | Dec 21 '12 at 20:45 | |
| stats | profile views | 47 |
I'm just this guy, you know?
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Oct 31 |
asked | Any defense against the forum cards in Roma? |
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Oct 30 |
comment |
What components does “everybody” have? Thanks for the feedback, @Richard and @Jadasc. I've incorporated it in my answer. |
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Oct 30 |
revised |
What components does “everybody” have? Incorporated changes from comments |
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Oct 29 |
answered | What components does “everybody” have? |
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Oct 29 |
asked | What components does “everybody” have? |
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Oct 29 |
answered | Trivial Pursuit - Rules for a “short to medium length” game? |
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Oct 29 |
answered | How to eliminate advantages gained from the seating position of inferior players? |
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Oct 29 |
comment |
How to eliminate advantages gained from the seating position of inferior players? The problem with that is that the worst player sits next to the best player. |
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Oct 27 |
answered | Does the Crokinole playing surface material really affect the gameplay? |
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Oct 27 |
comment |
How do you configure the people playing Werewolves to not give each other away? We put our hands over our ears and hum. |
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Oct 27 |
answered | What variables should a Zendo game contain if it's being played with new players? |
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Oct 27 |
comment |
Hello World game for many game systems @Brian, I knew this was pushing the bounds of this platform, but I thought I would experiment. Thanks for playing along. |
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Oct 27 |
awarded | Announcer |
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Oct 27 |
revised |
What are some good games or techniques for helping kids learn to “lose gracefully”? added 4 characters in body |
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Oct 27 |
answered | What are some good games or techniques for helping kids learn to “lose gracefully”? |
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Oct 27 |
awarded | Commentator |
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Oct 27 |
comment |
Hello World game for many game systems Now that you've received a couple of votes, it will let you use as many links as you like. Welcome to Stack Exchange. |
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Oct 26 |
awarded | Beta |
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Oct 26 |
comment |
Hello World game for many game systems @Brian, I think non-trivial would be more interesting. In programming, the code for Hello World is trivial, but you use it to test that you can successfully compile and run something. I can't see what the equivalent benefit would be of a trivial port to several game systems. I've added a note in the question describing what I think the benefit of this exercise would be. |
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Oct 26 |
revised |
Hello World game for many game systems Note about the benefit of the exercise |