5,080 reputation
31357
bio website
location
age
visits member for 3 years, 6 months
seen 5 hours ago

Mar
29
comment Geiger's ace artwork
Ah, ok. I had a look through the Fantasy Strike website, and found a few examples of aces both ways up. Also it looks like most of Gieger's cards have cogs on them, so I'm not sure how much to read into that!
Mar
29
comment Geiger's ace artwork
(and some images on aces don't have an obvious orientation)
Mar
29
comment Geiger's ace artwork
I would guess Time Spiral Hurricane, as there are lots of cogs, which are traditionally associated with clocks and watches. I had a theory that the title the same orientation as the image applied to it. I couldn't find enough aces on bgg to prove/disprove it though.
Mar
27
comment What is the average lifetime of a pack of casino cards?
+1 Really interesting research, thanks!
Mar
24
comment Is there a Diplomacy variant that does not contain stalemate lines?
Thanks, this proves such variants exist! I hadn't thought of this answer before.
Mar
12
comment Small World: Why does it use 3-point coins?
Interesting, but possibly irrelevent comment: Azerbaijan has a coinage system starting with 1, 3, 5 and 10: en.wikipedia.org/wiki/Azerbaijani_manat
Mar
11
comment Church Warden vs Reed Hut in Round 14
What happened in the game? Did the implementation you were playing include scoring, or was it just a board which you can move pieces around on?
Feb
26
comment Whats the perfect set for Agricola solo series using E, I, and K decks?
The question could probably be improved by replacing "Any thoughts?" at the end of the body, with "What set of occupations (and minor improvements) allows the highest score in a solo game?"
Feb
26
comment Whats the perfect set for Agricola solo series using E, I, and K decks?
@bengoesboom I think the title is a pretty clear question. It's a really tough question, and I'd be impressed if someone can answer it. The body of the question is more conversational, but does show that the OP has put a fair bit of effort into trying to answer it.
Feb
23
comment In the Game of the Goose, keep moving again and again if I keep landing on geese?
@ATS Yes, I agree. The first set of rules I linked to say that you can do that, roll a nine and win; the second set of rules say that you can't, you just end up at 26 or 53.
Feb
22
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
I tried to replicate your strategies to find the discrepancies between our expected scores. I got much lower expected scores when I tried the strategies you've suggested. The script I wrote to test your strategies is here (together with the output) ideone.com/SFJOOQ
Feb
7
comment Backgammon with negative value dice
@GendoIkari Regardless of whether it's 200 or 200000, I don't think it's going to be a game I'm going to try any time soon!
Feb
7
comment Backgammon with negative value dice
@GendoIkari I've just re-entered the code I used and added a loop: ideone.com/LMy49o There are quite a few rules that weren't specified in the question (e.g. what happens when going backwards past the start, what happens if you throw doubles), so I'm not too surprised that we have different results. Sample output from my code: "The average number of turns in 1000 games was 87 (min = 8, max = 631)"
Feb
7
comment Backgammon with negative value dice
@KSK I have no problem with questions about variants or house rules; I've asked some myself. I was just pointing out the obvious effect of reducing the average roll to zero. Maybe you could edit your question to explain why you think this might be an interesting backgammon variant? You could then ask about concerns people would have with it (although I think the length of game will be the main one).
Feb
6
comment Backgammon with negative value dice
I ran a quick simulation of getting one piece 24 spaces and in 10 runs I saw it usually take between about 100-200 rolls (the lowest was 26).
Feb
6
comment Backgammon with negative value dice
"This can change the entire strategy of the game" - surely this makes the game last much much longer? Try playing it on your own without an opponent and count the number of rolls needed to get your pieces home.
Oct
20
comment What specific strategies have the highest win:loss ratio in Uno?
The second to last rule is only meant to play those cards if they're actually valid. Looking through I've been a bit vague on how to proceed if none of the cards in an if block are valid. I think in those cases the execution should try the next else block. More complicated than I gave it credit for though!
Oct
20
comment What specific strategies have the highest win:loss ratio in Uno?
Having thought about it a bit I realised that the language isn't the main barrier to coding an ai player, it's the interface that I'd need to know. Anyway, I'm happy for you to do it, I just thought my pseudo code might be easier for me to interpret!
Oct
20
comment What specific strategies have the highest win:loss ratio in Uno?
@user1873 I intended that to be the code for when I have some cards that don't go, and a wild card that I want to save. If I have multiple wild cards I should play them in either the block labelled"I'm about to be trounced" or the block labelled "try to save a black card for the end". Let me know if you want me to check your code (or if you're using a documented rules engine I might be able to code it for you?)
Oct
15
comment How to teach strategic thinking to non-gamer players?
You're right that, when you upgrade a settlement to a city, you get the settlement token back, and can then 're-build' it for an additional VP.