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Apr
24
comment Are there any single-screen human-vs-human go clients/programs available?
Some suggestions here: boardgamegeek.com/thread/1221448/virtual-online-go-board
Mar
26
comment Determine the solvability of a peg solitaire(solo-noble)
@Pieter Thanks, I think that wikipedia link answers my question.
Mar
26
comment Determine the solvability of a peg solitaire(solo-noble)
I think this is an interesting question. A quick Google search brings up a few pages which look at characteristics of peg solitaire positions, I didn't find anything about how to determine whether a position has a solution or not. Obviously it's possible to exhaustively search all possible moves, but I'd be interested to know if there is a neater way to determine if a solution exists.
Mar
23
comment Convert Big Boggle to regular Boggle
I don't think this is actually a bad suggestion. I just ran 10000 simulations of grids made by picking 16 of the Big Boggle dice at random. On average there were 102 words per grid, with a total score of 140. This is a significantly higher number of words/points per grid than standard Boggle, but it suggests that games played in this way would definitely work.
Feb
24
comment Optimal Dominion strategy with only the Mine action card
+1 I tried our strategies against each other, and they're so similar that I managed to hit 500 wins apiece from 1000 games!
Feb
24
comment Optimal Dominion strategy with only the Mine action card
@GendoIkari I didn't try Mine over Gold, but I did try Mine over the second Duchy entry. This made things slightly worse. I had marginal improvements by changing the first Duchy entry line to "Duchy" if state.gainsToEndGame() <= 5, but I didn't think it was significant enough to justify the deviation from Big Money. I tried varying a few other things too, but everything else made things worse.
Jul
21
comment Where can I find 'no limits' Texas Hold'em game logs?
Thanks - this is the sort of thing I was looking for.
Jan
23
comment How does infect step of epidemic interact with mutation?
"barring... the entire deck to be used inbetween epidemics" - I started doing some calculations around whether this was possible or not, but it got quite involved! There are complications from the mutation event cards which draw from the bottom of the infection deck, as well as the Resilient Population card. I think if you're playing with the virulent strain card "Rate Effect" then it could happen.
Jan
20
comment Number wars / do you play it in your country?
I'm not sure it's actually on topic on any site. I think the closest matches are The Great Outdoors (outdoors.stackexchange.com) and Sports (sports.stackexchange.com). I'm not really sure it fits in either of those though.
Jan
20
comment Number wars / do you play it in your country?
Hi lolka_bolka, I think this may be off-topic because it's about a physical game played by running around outside, rather than around a table. I'm not sure why it was migrated here from rpg.stackexchange. The game sounds like a variant of the game called "Capture the flag", although I've never heard of having to read a number off someone's forehead. E.g. See wikipedia: en.wikipedia.org/wiki/Capture_the_flag
Jan
9
comment What are the odds of being dealt particular melds in Double Deck Pinochle?
@Clumsy Thanks - you're exactly right. I re-ran the updated program and we now get triple and quad marriages, which we didn't before (hard to get with only a single deck!) I verified the bulk of the script by calculating probabilities for single deck pinochle, and I've added a section about that.
Oct
29
comment Solution to Avalon board game
In particular I don't think many people would like to be part of a game where they have to manually perform an asymmetric key exchange protocol before they can start playing!
Oct
29
comment Solution to Avalon board game
@JoeW I think the point of this is that the good side don't have perfect knowledge at the start, but after a couple of failed missions they can derive it. Consequently this answer suggests that if all players play in this (pain-staking) way then the good team can force a win. It's definitely against the spirit of the game - MWilliams mentions in a comment on the question "I'm not suggesting anyone actually play this way (it would be dreadfully boring and pointless).".
Oct
28
comment Solution to Avalon board game
I think this is an interesting question, and it clearly shows "research effort". I think you could improve the question by splitting out your potential answer into an answer and making a few things clearer in the question. For example I'm fairly sure you're assuming a game with Merlin as the only special character, and I have never played Avalon like this. Also it might be helpful to state some of the rules in the question, or at least a link to them - I can't remember off the top of my head the ratios of good to evil for different numbers of players.
Mar
29
comment Geiger's ace artwork
Ah, ok. I had a look through the Fantasy Strike website, and found a few examples of aces both ways up. Also it looks like most of Gieger's cards have cogs on them, so I'm not sure how much to read into that!
Mar
29
comment Geiger's ace artwork
(and some images on aces don't have an obvious orientation)
Mar
29
comment Geiger's ace artwork
I would guess Time Spiral Hurricane, as there are lots of cogs, which are traditionally associated with clocks and watches. I had a theory that the title the same orientation as the image applied to it. I couldn't find enough aces on bgg to prove/disprove it though.
Mar
27
comment What is the average lifetime of a pack of casino cards?
+1 Really interesting research, thanks!
Mar
24
comment Is there a Diplomacy variant that does not contain stalemate lines?
Thanks, this proves such variants exist! I hadn't thought of this answer before.
Mar
12
comment Small World: Why does it use 3-point coins?
Interesting, but possibly irrelevent comment: Azerbaijan has a coinage system starting with 1, 3, 5 and 10: en.wikipedia.org/wiki/Azerbaijani_manat