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Oct
29
comment Solution to Avalon board game
In particular I don't think many people would like to be part of a game where they have to manually perform an asymmetric key exchange protocol before they can start playing!
Oct
29
comment Solution to Avalon board game
@JoeW I think the point of this is that the good side don't have perfect knowledge at the start, but after a couple of failed missions they can derive it. Consequently this answer suggests that if all players play in this (pain-staking) way then the good team can force a win. It's definitely against the spirit of the game - MWilliams mentions in a comment on the question "I'm not suggesting anyone actually play this way (it would be dreadfully boring and pointless).".
Oct
28
comment Solution to Avalon board game
I think this is an interesting question, and it clearly shows "research effort". I think you could improve the question by splitting out your potential answer into an answer and making a few things clearer in the question. For example I'm fairly sure you're assuming a game with Merlin as the only special character, and I have never played Avalon like this. Also it might be helpful to state some of the rules in the question, or at least a link to them - I can't remember off the top of my head the ratios of good to evil for different numbers of players.
Mar
29
comment Geiger's ace artwork
Ah, ok. I had a look through the Fantasy Strike website, and found a few examples of aces both ways up. Also it looks like most of Gieger's cards have cogs on them, so I'm not sure how much to read into that!
Mar
29
comment Geiger's ace artwork
(and some images on aces don't have an obvious orientation)
Mar
29
comment Geiger's ace artwork
I would guess Time Spiral Hurricane, as there are lots of cogs, which are traditionally associated with clocks and watches. I had a theory that the title the same orientation as the image applied to it. I couldn't find enough aces on bgg to prove/disprove it though.
Mar
27
comment What is the average lifetime of a pack of casino cards?
+1 Really interesting research, thanks!
Mar
24
comment Is there a Diplomacy variant that does not contain stalemate lines?
Thanks, this proves such variants exist! I hadn't thought of this answer before.
Mar
12
comment Small World: Why does it use 3-point coins?
Interesting, but possibly irrelevent comment: Azerbaijan has a coinage system starting with 1, 3, 5 and 10: en.wikipedia.org/wiki/Azerbaijani_manat
Mar
11
comment Church Warden vs Reed Hut in Round 14
What happened in the game? Did the implementation you were playing include scoring, or was it just a board which you can move pieces around on?
Feb
26
comment Whats the perfect set for Agricola solo series using E, I, and K decks?
The question could probably be improved by replacing "Any thoughts?" at the end of the body, with "What set of occupations (and minor improvements) allows the highest score in a solo game?"
Feb
26
comment Whats the perfect set for Agricola solo series using E, I, and K decks?
@bengoesboom I think the title is a pretty clear question. It's a really tough question, and I'd be impressed if someone can answer it. The body of the question is more conversational, but does show that the OP has put a fair bit of effort into trying to answer it.
Feb
23
comment In the Game of the Goose, keep moving again and again if I keep landing on geese?
@ATS Yes, I agree. The first set of rules I linked to say that you can do that, roll a nine and win; the second set of rules say that you can't, you just end up at 26 or 53.
Feb
22
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
I tried to replicate your strategies to find the discrepancies between our expected scores. I got much lower expected scores when I tried the strategies you've suggested. The script I wrote to test your strategies is here (together with the output) ideone.com/SFJOOQ
Feb
7
comment Backgammon with negative value dice
@GendoIkari Regardless of whether it's 200 or 200000, I don't think it's going to be a game I'm going to try any time soon!
Feb
7
comment Backgammon with negative value dice
@GendoIkari I've just re-entered the code I used and added a loop: ideone.com/LMy49o There are quite a few rules that weren't specified in the question (e.g. what happens when going backwards past the start, what happens if you throw doubles), so I'm not too surprised that we have different results. Sample output from my code: "The average number of turns in 1000 games was 87 (min = 8, max = 631)"
Feb
7
comment Backgammon with negative value dice
@KSK I have no problem with questions about variants or house rules; I've asked some myself. I was just pointing out the obvious effect of reducing the average roll to zero. Maybe you could edit your question to explain why you think this might be an interesting backgammon variant? You could then ask about concerns people would have with it (although I think the length of game will be the main one).
Feb
6
comment Backgammon with negative value dice
I ran a quick simulation of getting one piece 24 spaces and in 10 runs I saw it usually take between about 100-200 rolls (the lowest was 26).
Feb
6
comment Backgammon with negative value dice
"This can change the entire strategy of the game" - surely this makes the game last much much longer? Try playing it on your own without an opponent and count the number of rolls needed to get your pieces home.
Oct
20
comment What specific strategies have the highest win:loss ratio in Uno?
The second to last rule is only meant to play those cards if they're actually valid. Looking through I've been a bit vague on how to proceed if none of the cards in an if block are valid. I think in those cases the execution should try the next else block. More complicated than I gave it credit for though!