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seen Dec 11 at 22:02

Jul
3
comment How can I set up a game of the Resistance without anyone needing to close their eyes?
@Andrey I guess that this would end up the same as having a computer moderating, which is a fairly neat solution, but I was wondering if there was a cards only solution as in the other question.
Jul
2
comment How can I set up a game of the Resistance without anyone needing to close their eyes?
These look promising! I think these all work by the bad guys sharing a secret that's on their role card, and the set of bad guy role cards being chosen at random from a large number of sets of bad guy role cards. I think this means that for 10 players, with 4 bad guys, there are something like 210 sets of bad guy cards? Is this right?
Jul
1
comment Creating an “Everyone but me knows my role” mechanic
@shujaa I've just edited our solution back in at the top of your answer, with some (very) minor edits to make the two identical. That way this can stay as the comprehensive answer (yours had some nice analysis). When I first saw you'd got the same answer I thought it must have been copied, but I've spent several hours trying to come up with another method that works just as well and failed! Consequently I can definitely believe you came up with the same thing.
Jul
1
comment Creating an “Everyone but me knows my role” mechanic
Hi shujaa, I don't have a problem creating one 'best' answer, consisting of the best ideas from all the answers, but it would be nice if you could at least add a reference to my answer below (assuming that's where the latest edit is taken from). Thanks!
May
31
comment How can I keep track of things, in Discworld: Ankh-Morpork?
By "chaos" in the fourth bullet point I think you mean "trouble", and I think you're playing the "History Monks" card wrong (although anything to stop Vimes winning would be good). Otherwise this is a good answer.
May
30
comment “Well” building special function clarification
@kraymer Yes, you're right - "During the producer phase" implies that the following events have to happen within a single producer phase (i.e. the production of at least two goods). The goods have to be new, cards already on top of production buildings have already been produced (i.e. they represent goods, not the production of goods).
May
22
comment Is there a Diplomacy variant that does not contain stalemate lines?
@TomAu Ah, ok. I missed that you're adding Libya as an extra empty region too. This is an interesting answer, but I'd still be interested in whether a stalemateless board exists.
May
22
comment Is there a Diplomacy variant that does not contain stalemate lines?
Does this help to prevent stalemate situations? I would have thought that having a map that is more dense in supply centres would increase the number of stalemate positions.
Feb
1
comment Has online play testing been an important part of any boardgame designs?
Apparently some Dominion cards have been play tested online: en.wikipedia.org/wiki/Dominion_(card_game)#Online_Play
Jan
15
comment How to Measure Luck vs Skill in Games?
@tengfred Yep, I see! And if we change "same difference in skill" to "best player vs normal player", as you mention above, that does solve the issue. We could maybe instead look at players who beat each other 3/4 of the time (+200 skill), and measure the length of the longest chain of players (which for a large sample is effectively the width of the spread as mentioned above).
Jan
14
comment How to Measure Luck vs Skill in Games?
@tengfred Elo is based on a rating gap of +200 skill means that one player should win 3/4 of the time (of the non-drawn games), the lower rated player should win only 1/4.
Jan
14
comment Does a winning strategy exist for Don't Break the Ice?
This is great and should really be the selected answer. If the second player ensures the corner squares are removed within the first eight moves then the game must last an odd number of turns, and so the second player wins. As you say the second player may need to prioritise one corner over another to prevent the first player dropping it by disconnecting it.
Jan
9
comment How to Measure Luck vs Skill in Games?
+1 This sounds workable. Did you definitely mean -12 to +12? I was expecting something like -6 to +6.
Jan
8
comment How to Measure Luck vs Skill in Games?
You haven't defined what it means for a player to play with random actions. For example in poker it is important that a player's bids do not reveal their hand, and so they should bid 'randomly' using a carefully calculated distribution. Just because the best strategy is to play 'randomly' does not mean there is no skill in the game.
Jan
3
comment Identify a numbers game where you strike out numbers
You start with an odd number of digits and cross out digits in pairs. When you write out all the remaining digits do you then have to get rid of both sets of digits?
Dec
27
comment Can the pirate be placed on the edge of the board?
This is very interesting, thanks. Do you have links to images of older seafarers editions without frames?
Nov
10
comment I have the Alhambra base set only, in which order should I buy the expansions?
Thanks for this answer. Great level of detail!
Nov
8
comment What are the odds of getting the following hands in euchre?
@ghoppe Thanks! I don't think that's the issue, but it's an interesting anomaly. The python script definitely excludes scenario 1 from scenario 2. My guess is that my arithmetic is wrong somewhere in the calculation, but I haven't spotted where yet!
Nov
6
comment Remembering Decktet Card Distribution
+1 Thanks very much - these are good summaries. I found another image which may also be useful, which I'll post once I find it again!
Nov
5
comment What are the odds of getting the following hands in euchre?
@shujaa Thanks! I've made an edit to include that now.