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| visits | member for | 2 years, 7 months |
| seen | 12 hours ago | |
| stats | profile views | 67 |
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May 22 |
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Maximum attainable points for a single player in a two player game of Carcassonne ..which scores exactly the same number of points (sorry - I miscounted!) |
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May 22 |
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Maximum attainable points for a single player in a two player game of Carcassonne Your statement about the breakdown of the farms by number of cities isn't necessarily correct. Consider a case with four cities and four farms. Using your method the optimum graph would involve two farmers connected to four cities each and two connected to two cities. In fact it's possible to connect each farmer to three cities (think of a cube with cities/farmers at the vertices). |
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May 10 |
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Looking for Information security / risk management table top or card games Maybe you could say what you didn't like about Elevation of Privilege? Or you could ask "How can I find games themed on information security"? Personally I don't think this question was bad, particularly as it showed some prior research. If you can rephrase it so there's a "correct" answer then I think it should be reopened. |
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May 1 |
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Programme to help with face to face diplomacy We actually ended up using jdip (jdip.sourceforge.net), along with vnc to relay the screen to the meeting rooms and a game timer I wrote to mimic the behaviour of ellought.demon.co.uk/diptimer.htm, but without needing to be full screen. The order resolution was great - I didn't have to work out why other player's orders had failed - I could just read out the results from the screen. Anyway - the suggestions in these answers were great, so thanks! |
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Apr 19 |
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Programme to help with face to face diplomacy +1 Thanks, this is useful. I am also planning to use computer screens in negotiation rooms. I am playing with a group that are all new to the game (and I've only played a handful of games), so I think it will cut down the mistakes too/save us time. If we adjudicate positions manually we will either spend longer over it (e.g. arguing over bounces and convoys), or we will make more mistakes. |
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Apr 19 |
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How can I play games with closed information with players who cheat? Cheat is one of my least favourite games, purely because people think it's acceptable lie when challenged after they've said "4 Aces" when laying 5 cards, the top four of which were aces. The offending party always thinks they're being clever as you can't prove whether they laid 4 cards or 5 cards. |
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Apr 14 |
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Programme to help with face to face diplomacy +1 Thanks, the first of these looks like it's what I want. I'll have a look for more details about the second. |
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Apr 14 |
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Programme to help with face to face diplomacy @user1873 Sorry for not being clearer. The idea is to maintain secrecy by submitting all orders on paper, and then once all have been revealed use the software to play out the moves quickly. |
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Apr 1 |
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Is Saboteur biased towards the miners? @user1873 For simplicity I'm interested in the first round. The other distributions will only be different if the gold cards remaining have been biased, which can only happen when the saboteurs win. I'm interested in the expected gold gained in a round, given that a player has drawn a miner card (/saboteur card). I.e. The expected gold gained by a winning miner, multiplied by the probability of winning as a miner (and the same for the saboteurs). What's more I'm really interested in a rough value for these expected values, and whether they are roughly equal or not. |
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Mar 31 |
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Is Saboteur biased towards the miners? I've updated the question with additional information. I was expecting to receive a rough answer based on experience of play, but I would be more than happy with an answer based on calculation instead! |
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Mar 29 |
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Where did the “can't build next to the robber” house rule come from? I've not played this variant, but it sounds similar to the pirate ship rule from seafarers of catan (can't build/move shipping routes next to the pirates). |
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Mar 23 |
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What interesting 3-player strategy games are available? For a game like Blokus that's good with three players, I'd recommend Blokus Trigon. The BoardGameGeek community even goes as far as to say it's best played with three: boardgamegeek.com/boardgame/21550/blokus-trigon |
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Feb 28 |
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Is pawn promotion to rook or bishop something that is seen in play? Thanks, this answer is great! In the second example I'm not sure I would have spotted the stalemate (but then again I'm not a grandmaster!) |
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Feb 27 |
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Is pawn promotion to rook or bishop something that is seen in play? Preferably answers to the second question should be between players of some repute, but if you've ever seen any game where this happened I'd be interested. |
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Feb 22 |
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Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware? As an example of a game that seems more complex to humans, see "There is a game that is isomorphic to tic-tac-toe" on the wiki page for tic tac toe: en.wikipedia.org/wiki/Tic-tac-toe#Variations |
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Feb 22 |
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Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware? Yep, I can believe that. I still think there's a correlation between the two measures of complexity though. |
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Feb 21 |
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Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware? The start of the Yahtzee paper talks about prior work detailing how to maximize the score for a single player. Do you know of any similar results for single player RttA? It seems (from playing the games) like RttA is far more complex than Yahtzee. |
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Jan 11 |
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Is Circus Maximus solvable? @Chad I think what you're suggesting would be a very good ai opponent, but I'm not convinced that a home computer could find the best line of play (e.g. to determine if the game is first player wins or not) in (e.g.) a day of processing. I looked at this a bit, and I'm not even convinced that it's a simpler game than draughts. |
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Jan 11 |
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Is Circus Maximus solvable? I've just wiki'd it, and the best line for draughts has been found - it's a draw. It doesn't sound like it was an easy job to solve it though. |
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Jan 11 |
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Is Circus Maximus solvable? @user1873 Even with some pruning, a game with that level of branching may well be beyond brute force. Draughts (or Checkers) has a branching factor of about 10, and I don't think the lines of best play have been computed yet. |