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Aug
8
comment Programme to help with face to face diplomacy
Hi dsas! Thanks for the suggestion - in the end I did use jDip, and it was perfect for my needs. We then used VNC to relay the map to other computers in conference rooms.
Aug
7
comment Can't remember the name of this card game
Is it anything like Slam or Ligretto? boardgames.about.com/od/spit/a/spit_rules.htm en.wikipedia.org/wiki/Ligretto
Jul
20
comment Would a turn order opposite the disprove order affect the strategy or gameplay in Clue?
Shouldn't one of the words "left" in the yellow section above be "right"? Or is this a quote from the original rules?
Jul
11
comment Dice with an average roll of zero?
+1, but by "average, median and mean" did you mean "mean, median and mode"?
Jun
29
comment How to counter oddities of Shade-Tree Checkers? (long distance king jumps, etc)
To level the playing field you could change more of the rules, so that neither of you are familiar with the game? Maybe not most constructive of comments :-)
Jun
1
comment Does it really matter if dice are randomized?
One fairly obvious way to cheat with a die (that I've seen used) is to spin the die rather than rolling it. For a standard six sided die in particular this makes it easy to aim for 4/5/6.
May
24
comment Maximum attainable points for a single player in a two player game of Carcassonne
The question is here: math.stackexchange.com/questions/149125/…
May
24
comment Maximum attainable points for a single player in a two player game of Carcassonne
I'll put a question on the maths site, that's a good idea. Your calculation of 114 points (6 points short) is not really right, as there are an extra 6 points to be scored by connecting around the sides of the lines (e.g. the seven-city farm can be connected to the two end cities in the row of eight).
May
23
comment Maximum attainable points for a single player in a two player game of Carcassonne
I think your answer is a valid upper bound, although I can't prove it. The question I'm interested in is "Find the maximum number of edges of a planar bipartite graph with order (7,15)".
May
23
comment Maximum attainable points for a single player in a two player game of Carcassonne
You didn't exactly prove the reduction from this question to that theory though!
May
22
comment Maximum attainable points for a single player in a two player game of Carcassonne
..which scores exactly the same number of points (sorry - I miscounted!)
May
22
comment Maximum attainable points for a single player in a two player game of Carcassonne
Your statement about the breakdown of the farms by number of cities isn't necessarily correct. Consider a case with four cities and four farms. Using your method the optimum graph would involve two farmers connected to four cities each and two connected to two cities. In fact it's possible to connect each farmer to three cities (think of a cube with cities/farmers at the vertices).
May
1
comment Programme to help with face to face diplomacy
We actually ended up using jdip (jdip.sourceforge.net), along with vnc to relay the screen to the meeting rooms and a game timer I wrote to mimic the behaviour of ellought.demon.co.uk/diptimer.htm, but without needing to be full screen. The order resolution was great - I didn't have to work out why other player's orders had failed - I could just read out the results from the screen. Anyway - the suggestions in these answers were great, so thanks!
Apr
19
comment Programme to help with face to face diplomacy
+1 Thanks, this is useful. I am also planning to use computer screens in negotiation rooms. I am playing with a group that are all new to the game (and I've only played a handful of games), so I think it will cut down the mistakes too/save us time. If we adjudicate positions manually we will either spend longer over it (e.g. arguing over bounces and convoys), or we will make more mistakes.
Apr
19
comment How can I play games with closed information with players who cheat?
Cheat is one of my least favourite games, purely because people think it's acceptable lie when challenged after they've said "4 Aces" when laying 5 cards, the top four of which were aces. The offending party always thinks they're being clever as you can't prove whether they laid 4 cards or 5 cards.
Apr
14
comment Programme to help with face to face diplomacy
+1 Thanks, the first of these looks like it's what I want. I'll have a look for more details about the second.
Apr
14
comment Programme to help with face to face diplomacy
@user1873 Sorry for not being clearer. The idea is to maintain secrecy by submitting all orders on paper, and then once all have been revealed use the software to play out the moves quickly.
Apr
1
comment Is Saboteur biased towards the miners?
@user1873 For simplicity I'm interested in the first round. The other distributions will only be different if the gold cards remaining have been biased, which can only happen when the saboteurs win. I'm interested in the expected gold gained in a round, given that a player has drawn a miner card (/saboteur card). I.e. The expected gold gained by a winning miner, multiplied by the probability of winning as a miner (and the same for the saboteurs). What's more I'm really interested in a rough value for these expected values, and whether they are roughly equal or not.
Mar
31
comment Is Saboteur biased towards the miners?
I've updated the question with additional information. I was expecting to receive a rough answer based on experience of play, but I would be more than happy with an answer based on calculation instead!
Mar
29
comment Where did the “can't build next to the robber” house rule come from?
I've not played this variant, but it sounds similar to the pirate ship rule from seafarers of catan (can't build/move shipping routes next to the pirates).