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Apr
19
comment How can I play games with closed information with players who cheat?
Cheat is one of my least favourite games, purely because people think it's acceptable lie when challenged after they've said "4 Aces" when laying 5 cards, the top four of which were aces. The offending party always thinks they're being clever as you can't prove whether they laid 4 cards or 5 cards.
Apr
14
comment Programme to help with face to face diplomacy
+1 Thanks, the first of these looks like it's what I want. I'll have a look for more details about the second.
Apr
14
comment Programme to help with face to face diplomacy
@user1873 Sorry for not being clearer. The idea is to maintain secrecy by submitting all orders on paper, and then once all have been revealed use the software to play out the moves quickly.
Apr
1
comment Is Saboteur biased towards the miners?
@user1873 For simplicity I'm interested in the first round. The other distributions will only be different if the gold cards remaining have been biased, which can only happen when the saboteurs win. I'm interested in the expected gold gained in a round, given that a player has drawn a miner card (/saboteur card). I.e. The expected gold gained by a winning miner, multiplied by the probability of winning as a miner (and the same for the saboteurs). What's more I'm really interested in a rough value for these expected values, and whether they are roughly equal or not.
Mar
31
comment Is Saboteur biased towards the miners?
I've updated the question with additional information. I was expecting to receive a rough answer based on experience of play, but I would be more than happy with an answer based on calculation instead!
Mar
29
comment Where did the “can't build next to the robber” house rule come from?
I've not played this variant, but it sounds similar to the pirate ship rule from seafarers of catan (can't build/move shipping routes next to the pirates).
Mar
23
comment What interesting 3-player strategy games are available?
For a game like Blokus that's good with three players, I'd recommend Blokus Trigon. The BoardGameGeek community even goes as far as to say it's best played with three: boardgamegeek.com/boardgame/21550/blokus-trigon
Feb
28
comment Is pawn promotion to rook or bishop something that is seen in play?
Thanks, this answer is great! In the second example I'm not sure I would have spotted the stalemate (but then again I'm not a grandmaster!)
Feb
27
comment Is pawn promotion to rook or bishop something that is seen in play?
Preferably answers to the second question should be between players of some repute, but if you've ever seen any game where this happened I'd be interested.
Feb
22
comment Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware?
As an example of a game that seems more complex to humans, see "There is a game that is isomorphic to tic-tac-toe" on the wiki page for tic tac toe: en.wikipedia.org/wiki/Tic-tac-toe#Variations
Feb
22
comment Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware?
Yep, I can believe that. I still think there's a correlation between the two measures of complexity though.
Feb
21
comment Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware?
The start of the Yahtzee paper talks about prior work detailing how to maximize the score for a single player. Do you know of any similar results for single player RttA? It seems (from playing the games) like RttA is far more complex than Yahtzee.
Jan
11
comment Is Circus Maximus solvable?
@Chad I think what you're suggesting would be a very good ai opponent, but I'm not convinced that a home computer could find the best line of play (e.g. to determine if the game is first player wins or not) in (e.g.) a day of processing. I looked at this a bit, and I'm not even convinced that it's a simpler game than draughts.
Jan
11
comment Is Circus Maximus solvable?
I've just wiki'd it, and the best line for draughts has been found - it's a draw. It doesn't sound like it was an easy job to solve it though.
Jan
11
comment Is Circus Maximus solvable?
@user1873 Even with some pruning, a game with that level of branching may well be beyond brute force. Draughts (or Checkers) has a branching factor of about 10, and I don't think the lines of best play have been computed yet.
Dec
21
comment How can I teach kids how to play Battleship?
I agree that any simple strategy is going to have a weakness, but if you're playing against someone and you know that none of their ships touch the side, then you have a big advantage. The paradox reference was that you're trying to surprise the opponent by avoiding the edge case, but if they know what you're trying to do then you have a new edge case. :-)
Dec
21
comment How can I teach kids how to play Battleship?
If you know that no ship touches the side though then they must be within a smaller rectangle. Make sure that no ship touches the side of that rectangle... It's like the surprise test paradox: en.wikipedia.org/wiki/Surprise_test_paradox
Dec
21
comment How to make Settlers of Catan less cut-throat?
@aramis You start with a second settlement? Do you mean a third/forth settlement? I reckon in the games I've played about 95% of the player-player trading was 1:1. Consequently I think players who repeated demanded 3:1 trades would probably just get left behind.
Dec
20
comment Is It Possible To Win 2-Player Agricola Without Taking Wood?
Is the restriction here on one player, or both? If you never take wood, is the other player allowed to save it up, and use their last action to take it? Or are you only considering games where one player always aims to take six wood with their first action by hogging the starting player token?
Dec
20
comment How to make Settlers of Catan less cut-throat?
4:1 is bank rate isn't it?