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Feb
28
comment Is pawn promotion to rook or bishop something that is seen in play?
Thanks, this answer is great! In the second example I'm not sure I would have spotted the stalemate (but then again I'm not a grandmaster!)
Feb
27
comment Is pawn promotion to rook or bishop something that is seen in play?
Preferably answers to the second question should be between players of some repute, but if you've ever seen any game where this happened I'd be interested.
Feb
22
comment Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware?
As an example of a game that seems more complex to humans, see "There is a game that is isomorphic to tic-tac-toe" on the wiki page for tic tac toe: en.wikipedia.org/wiki/Tic-tac-toe#Variations
Feb
22
comment Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware?
Yep, I can believe that. I still think there's a correlation between the two measures of complexity though.
Feb
21
comment Can an optimal strategy for Roll Through the Ages be created for two player games on modern hardware?
The start of the Yahtzee paper talks about prior work detailing how to maximize the score for a single player. Do you know of any similar results for single player RttA? It seems (from playing the games) like RttA is far more complex than Yahtzee.
Jan
11
comment Is Circus Maximus solvable?
@Chad I think what you're suggesting would be a very good ai opponent, but I'm not convinced that a home computer could find the best line of play (e.g. to determine if the game is first player wins or not) in (e.g.) a day of processing. I looked at this a bit, and I'm not even convinced that it's a simpler game than draughts.
Jan
11
comment Is Circus Maximus solvable?
I've just wiki'd it, and the best line for draughts has been found - it's a draw. It doesn't sound like it was an easy job to solve it though.
Jan
11
comment Is Circus Maximus solvable?
@user1873 Even with some pruning, a game with that level of branching may well be beyond brute force. Draughts (or Checkers) has a branching factor of about 10, and I don't think the lines of best play have been computed yet.
Dec
21
comment How can I teach kids how to play Battleship?
I agree that any simple strategy is going to have a weakness, but if you're playing against someone and you know that none of their ships touch the side, then you have a big advantage. The paradox reference was that you're trying to surprise the opponent by avoiding the edge case, but if they know what you're trying to do then you have a new edge case. :-)
Dec
21
comment How can I teach kids how to play Battleship?
If you know that no ship touches the side though then they must be within a smaller rectangle. Make sure that no ship touches the side of that rectangle... It's like the surprise test paradox: en.wikipedia.org/wiki/Surprise_test_paradox
Dec
21
comment How to make Settlers of Catan less cut-throat?
@aramis You start with a second settlement? Do you mean a third/forth settlement? I reckon in the games I've played about 95% of the player-player trading was 1:1. Consequently I think players who repeated demanded 3:1 trades would probably just get left behind.
Dec
20
comment Is It Possible To Win 2-Player Agricola Without Taking Wood?
Is the restriction here on one player, or both? If you never take wood, is the other player allowed to save it up, and use their last action to take it? Or are you only considering games where one player always aims to take six wood with their first action by hogging the starting player token?
Dec
20
comment How to make Settlers of Catan less cut-throat?
4:1 is bank rate isn't it?
Dec
20
comment What is the best strategy to avoid large farms in Carcassonne?
+1 A nice analysis of the different expansions. I would also question the river I suggestion, but the river II tends to break up the farmland more. The dragon definitely discourages/prevents early farming. It tends to migrate towards high scoring farmers, as they can't run away!
Dec
19
comment What is a good opening in Blokus?
+1 Thanks for this answer. I was actually interested in the four player game, but will definitely have to try playing with two at some point!
Dec
1
comment Playing Risk in an arbitrary graph
Here's an example of a non-planar graph, with negative re-enforcements for one of the 'continents': sillysoft.net/lux/maps/Nevada%20-%20Alien%20Assault
Nov
29
comment System for secretly choosing between two options?
Hi ver, welcome to the site. Could you expand a bit to explain how the choices are kept secret in your idea?
Nov
23
comment Learning new Scrabble words?
+1 A great read - thanks!
Nov
13
comment Take out double at first opportunity to double?
@thesunneversets Ah, that makes more sense!
Nov
11
comment Take out double at first opportunity to double?
Also what did you have in your hand?