| bio | website | |
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| age | ||
| visits | member for | 2 years, 1 month |
| seen | Jun 6 at 11:39 | |
| stats | profile views | 12 |
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May 25 |
asked | Who gets to use a reanimated Gamekeeper's ability? |
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May 22 |
accepted | Maximum attainable points for a single player in a two player game of Carcassonne |
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May 19 |
revised |
“Brigand Attack” in Struggle for Catan (when upgrading Settlement --> City) Added tags |
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May 18 |
awarded | Necromancer |
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May 18 |
revised |
Maximum attainable points for a single player in a two player game of Carcassonne added 227 characters in body |
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May 18 |
comment |
Maximum attainable points for a single player in a two player game of Carcassonne @NickShaw People, read the question!! I have written: "The game is using the current basic set of rules/tiles." It even links to the rules I'm talking about! Either way, I'm going to edit it now. |
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May 17 |
comment |
Maximum attainable points for a single player in a two player game of Carcassonne @user1873 the rules I link to in the question body say that each city tiles is worth 2 points regardless. I think they were the last official rules to see print. |
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May 17 |
comment |
Maximum attainable points for a single player in a two player game of Carcassonne Wonderful answer, totally worth looking into! By the way, the question was never changed :p |
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May 15 |
comment |
Maximum attainable points for a single player in a two player game of Carcassonne I agree with you, but I just think it is possible there is an attainable solution that doesn't need to look at all possible board states. |
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May 15 |
comment |
Maximum attainable points for a single player in a two player game of Carcassonne I don't think you need to trace every single move. Imagine that you can prove it is possible to make a single city and a single road with all the existing tiles. With only two meeples you can score all those points, leaving all your other meeples to maximize cloisters and farms. It's the maximized end state that's important, not every single option you get along the way. |
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May 15 |
comment |
Maximum attainable points for a single player in a two player game of Carcassonne After thinking about what you said, I don't think meeples make the problem harder. I actually think they simplify it: they are the only way to score! I think the solution to this problem is making the most out of each (for example, using only one to score all of the city tiles in a single giant city). Of course, farmers do depend on the map shape and add a lot of complexity but I son't think "brute force" is the only way to solve this. |
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May 15 |
revised |
Maximum attainable points for a single player in a two player game of Carcassonne clarified the rules used in this question |
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May 15 |
comment |
Maximum attainable points for a single player in a two player game of Carcassonne I agree with what you said. What about non-exhaustive searches? Is there a placement algorithm that can maximize this problem? |
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May 15 |
comment |
Maximum attainable points for a single player in a two player game of Carcassonne @user1873 Meeple placement is indeed optional. We can definitely assume the opponent never places one. I never heard of different scoring systems, although I assumed there are older and newer versions of the rules. Going to look that up as soon as I can. |
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May 15 |
asked | Maximum attainable points for a single player in a two player game of Carcassonne |
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May 15 |
answered | Goldnight Commander and Thatcher Revolt |
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May 10 |
revised |
Why does Mana-Burn exist in Magic: The Gathering? fixed wrong link |
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May 10 |
revised |
Why does Mana-Burn exist in Magic: The Gathering? typos |
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May 9 |
revised |
Why does Mana-Burn exist in Magic: The Gathering? added 70 characters in body |
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May 9 |
comment |
Why does Mana-Burn exist in Magic: The Gathering? @AlexP I only highlighted the memory issues fix, but I'll edit the answer. |