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Jan
27
comment In Axis and Allies, how do you choose which player plays which country?
The question is NOT "how should you choose which player plays which country," which is subjective. It is "how DO you choose..." Some people have dealt with this in their own games, and I am primarily interested in what they DID. That calls for an "experienced" fact-based answer.
Jan
27
revised In Axis and Allies, how do you choose which player plays which country?
deleted 1 character in body
Jan
27
comment What is a winning strategy for Italy with Diplomacy
@PieterGeerkens: I think I saw this comment on another one of my posts, and my recollection was that of congratulating you for a brilliant result (under the circumstances).
Jan
27
comment Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
@Rainbolt: I edited the title to ask if there was a "consensus" definition as to what constitutes a strong or weak deck. It is now a "yes-no" question that can be answered objectively.
Jan
27
revised Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
edited title
Jan
27
comment Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
@Rainbolt: In plain English, strong means something like "more," and weak means something like "less." In that context, the difference is totally objective. I was confused by the terms as used in other MTG posts, and the gist of the question is why don't the two terms "map" as conveniently in MTG as they do in plain English. So how do they "map?" And an answer like Alex P's comment, "Strong" and "weak" is context-sensitive language rather than pure jargon" is an acceptable answer. But I'd like to be able to ask a question to find that out.
Jan
27
comment Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
@Jefromi: Mine was a random, "example" guess of a definition, your first branch.
Jan
27
comment Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
@Jefromi: Issues raised on other posts.
Jan
27
comment Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
I have made the question clearer, and hopefully more objective, by asking for the meaning of the terms on a comparative basis, and was wondering if it can be re-opened in its current form.
Jan
27
revised Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
added 257 characters in body
Jan
24
answered 3-3 invasion into 4-4,6-4
Jan
24
awarded  Popular Question
Jan
23
accepted Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
Jan
17
accepted Is there a reasonable suit preference signal on this lead?
Jan
17
comment Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
Welcome to the site!
Jan
16
reviewed Approve Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
Jan
16
asked Is there a “consensus” definition of what constitutes a “strong” or “weak” deck?
Jan
14
comment Can you force property onto players in Monopoly
@ColinD: The other people can't build or do anything with the trades until the debtor's turn ends, and the debtor's turn can't end until the debt is either paid off, or the debtor pays the creditor what s/he had at the beginning. (The latter implies unwinding the trades.) That's what the rules say, and that's the source.
Jan
14
comment Can you force property onto players in Monopoly
@ColinD: Trades "stand" unless one of the traders is in/threatened with bankruptcy. If the debtor owes 1000 and can only raise 950, the "status quo ante" has to be restored, meaning all the trades that s/he did on that one (bankrupt) turn, are cancelled. (All previous trades stand). Then the debtor has to hand over the property and leave the game. As a practical matter, all the trades should be put into a separate "pile" so they can be undone.
Jan
13
answered Can you force property onto players in Monopoly