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Oct
13
comment What are rules for an overcall that have wide acceptance?
This (very old) question of mine has been edited by "fresh eyes", who appended an "answer" in his comment, and also received an upvote. Would you consider reopening it?
Sep
30
comment What to bid in this situation (xx-Kx-AQTxx-AQxx, 1D-1S-2C-2D…)? (System: Simple SAYC)
@Aryabhata: I just deleted the second sentence, since I confused myself and others. Will you reverse the downvote?
Sep
24
comment In Settlers of Catan, is there a transition/evolution between “building” and “development” phases of the game?
"while concentrating on wood and bricks will only get you endless roads." So it is possible to concentrate too much on "building" at the expense of development.
Sep
24
comment Best game for two couples, median age 20?
I would not recommend Puerto Rico for "one time" groups like couples. (See my answer to this question.) boardgames.stackexchange.com/questions/1946/… Agricola may be a better choice.
Sep
23
comment In Puerto Rico, how do you tell whether it is better to trade or to ship a good?
@That's a good point. Is that why Player 1 should choose to Captain on turn 2, to force his opponent to ship for one VP instead of trading for two coins in this strategy piece?boardgamegeek.com/thread/13812/…
Sep
23
comment In Settlers of Catan, is there a transition/evolution between “building” and “development” phases of the game?
"Spiky resource acquisition." Very good point.
Sep
22
comment In Settlers of Catan, is there a transition/evolution between “building” and “development” phases of the game?
@bengoesboom: "It should be at least 2 questions." Under other circumstances I would agree with you. But this is a comparison/contrast question of the "on one hand,...on the other hand," type. Meaning I want to see "both sides of the coin in one answer." Which you did successfully below.
Sep
22
comment In Settlers of Catan, is there a transition/evolution between “building” and “development” phases of the game?
OK, it seems as if you have a lot of settlements, you have the option of upgrading them to cities, and/or taking a lot of resources from them, but if you start by upgrading your two settlements to cities before building new settlements, that might be a self-limiting strategy.
Sep
22
comment In Puerto Rico, how do you tell whether it is better to trade or to ship a good?
@user1873: "How do I force a trade/" Maybe I was confused buy reading this strategy guide (the passage about "o captain, my captain"). boardgamegeek.com/thread/13812/… I deleted that passage. I also edited paragraph 2 to say, "unless you are a builder, the emphasis is on shipping, which generates victory points. Here, the captain is your friend." Also, the OP was trying to draw a contrast between trading and shipping, leaving building out of the equation.Between the two, shipping becomes more important than trading toward the game's end.
Sep
21
comment In Puerto Rico, how do you avoid “losing a game after having the most victory points?”
So there is no, say, 10 point minimum as in "Settlers of Catan?" Maybe that is the source of my confusion.
Sep
21
comment In Puerto Rico, how do you avoid “losing a game after having the most victory points?”
@bengoesboom: I clarified the question by changing "whether?" to "how?"
Sep
20
comment When and how do you use suit preference signals in bridge?
In this example (and mine), it was the NON-ruffing partner who used a suit preference signal, which the ruffing partner should respect, so s/he gets a second ruff and the defenders defeat the contract with two ruffs, the ace of the suit, and the side entry. Makes sense.
Sep
19
comment How much should the University cost?
@TheChaz2.0: I consider this an answer and a fairly authoritative one. The designer himself says so. I would attach at least as much weight to this as a third party calculation. No one else cited this. And the (edited) answer may not be the worst answer in the group.
Sep
18
comment In Puerto Rico, what is the significance of coins being put each round on people that are not chosen?
@GendoIkari: That's true. But if the relationship of roles to players is 5 to 2, that's a ratio of 2.5 to 1. If 8 to 5, that's 1.6 to 1.
Sep
16
comment When and how do you use suit preference signals in bridge?
@PieterGeerkens: You hit the nail on the head when you said, "the only trick where the defenders are not symmetrical is the first." Given an East-West ratio of 7- to 6- (out of 13 cards), the difference would be "slight." But my guess is that it's more like 3- to -2 or even 2- to -1 (based on suits). Which might be why Bergen implied "mainly." As for the "level," the quality of the question (or lack thereof, as the case may be) will speak for itself.
Sep
15
comment When and how do you use suit preference signals in bridge?
@I agree with you that suit preference deserves a higher priority than under "standard" agreements. IMHO, "attitude" and "count" should be somewhat obvious from the context. And even if they aren't they might be less valuable.
Sep
15
comment When and how do you use suit preference signals in bridge?
@PieterGeerkens: Victor Mollo wrote a book entitled something like "Defense, Where the Points are Won." I've taken that message to heart.
Sep
15
comment In Settlers of Catan, is it possible to avoid “losing a won game?”
@AlexP: I think that's what I meant.
Sep
15
comment In Settlers of Catan, is it possible to avoid “losing a won game?”
@AlexP: I'm a bit confused myself. But my understanding (in some variants of the game) is that you can draw a development card that increases your VP requirement by one from 10 to 11 points. So if you have 10 points at the beginning of the turn and draw such a card, you've "thrown away" your win. Then my question was, "can you be 'headed off at the pass?'"
Sep
15
comment In Settlers of Catan, is it possible to avoid “losing a won game?”
OK, so even though I have 10 points, I don't win until it's my turn, because someone else could get 10 points on their turn. And even though I got 10 points first, they had their (10 point) TURN first.