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profile for corsiKa on Stack Exchange, a network of free, community-driven Q&A sites

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May
16
comment Games that have no element of luck.
I believe Connect Four is a solved game. In that sense, the only skill there is is to memorize the solution.
May
16
comment Games that have no element of luck.
The only aspect of luck I would see in this game would be "I'm good at identifying sets of colors, but not identifying sets of shapes. It's unlucky for me to get board configurations where the correct sets are shapes." So in that sense it could be considered luck, but I would simply consider that a deficiency in skill.
May
16
comment Is pretending to want to trade before playing a monopoly card objectionable?
I love the first line of this answer. I had never thought of it that way. Much of Catan is about making yourself better that I think the real flavor of this card is a tad overlooked.
May
9
comment Glaring Spotlight anti-hexproof work on enchantments
Only until Wizards releases "Target creature can no longer be the target of spells and abilities your opponents control, even if other effects have made that creature targetable" or some other crazy hullabaloo...
May
8
revised What are the names for Magic's different colour combinations?
added 173 characters in body
Apr
30
awarded  Enlightened
Apr
30
awarded  Nice Answer
Apr
29
answered Commander rulings on extort
Apr
29
comment How should I determine how many lands of each different color to put in my deck?
Then we'll need to agree to disagree. I've found it to be case enough to make it a "rule of thumb". There's a huge number of other factors, too, of course - double-colored mana cost (e.g. Garruk's Companion), your curve, meta games, etc. Just like I don't use formulas to determine my mana pool, I don't use formulas to determine my card composition either. But I do use it as a rule of thumb and have found that avoiding color skew leads to more wins and a higher average power level. YMMV.
Apr
29
comment How should I determine how many lands of each different color to put in my deck?
As noted in the answer, the determination of a playable card isn't a scientific exercise. But if you have 16 good cards for white weenie, you still have at least 7 more spells required for another color. You're (generally) better off not going 16-7, but rather more like 13-10 or 12-11. In otherwords, of those 16 cards, three of them have to be the least synergetic. It's very very likely spells 8, 9 and 10 in that other color will be better than spells 16, 15, and 14 in white. So that's why you shouldn't play all of them. Will you have times when they are? Yeah, it can happen, but unlikely.
Apr
24
comment At regular REL can players rewind the game state?
Also consider that a player on the other side of the table making those kinds of mistakes is probably going to lose anyway, so you have considerably less risk letting it rewind in the more casual environments. At an REL I wouldn't expect someone to let it be taken back. "If you can't take the heat, get out of the kitchen" type thing.
Apr
23
comment When should I activate Man Lands and Keyrunes in order to attack with them?
@Rawrgramming After rereading your updated answer, I still find two significant errors. I addressed them in an edit to my answer containing two different scenarios, one of which happily ends with a drunk judge.
Apr
23
revised When should I activate Man Lands and Keyrunes in order to attack with them?
added 998 characters in body
Apr
23
revised When should I activate Man Lands and Keyrunes in order to attack with them?
added 57 characters in body
Apr
23
comment What happens when you flicker a double-faced card?
+1 for the apostrophe before field. :-) That's great.
Apr
23
comment When should I activate Man Lands and Keyrunes in order to attack with them?
For what it's worth, if someone said "attacks?" I would take it to mean "Let's move the game state to declare combat step and pass priority" not "Let's move the game state to declare attackers step". If they decline, it's because they want to take an action during their priority in the first main phase (or whatever phase we're on...).
Apr
23
comment When should I activate Man Lands and Keyrunes in order to attack with them?
@Rawrgramming I did confirm: there are no established shortcuts. "716.1a The rules for taking shortcuts are largely unformalized. As long as each player in the game understands the intent of each other player, any shortcut system they use is acceptable."
Apr
23
reviewed Approve suggested edit on When should I activate Man Lands and Keyrunes in order to attack with them?
Apr
23
answered When should I activate Man Lands and Keyrunes in order to attack with them?
Apr
23
comment When should I activate Man Lands and Keyrunes in order to attack with them?
Your point about the shortcuts is also misleading. There are no shortcuts officially listed in the rules. Shortcuts may be suggested in the rules, but shortcuts only officially exist between two players as mutually understood by those players. Those shortcuts may or may not be the same examples given by the rules.