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profile for corsiKa on Stack Exchange, a network of free, community-driven Q&A sites

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Formally known as "glowcoder".

Seasonally known as "corsiKlause Ho Ho Ho".


Feb
28
comment “Each” and Targeting
More importantly, they have the follow-up ruling under it which says "Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color."
Feb
26
comment Are there any open source card game like magic the gathering?
I can speak from personal experience that designing games is more fun than playing them. The only problem is that unless you get very mature in your design is usually not something you can share.
Feb
25
comment Can I tap a creature in response to an instant?
Would it be prudent to add in your opening line provided you can pay their cost or something similar?
Feb
24
comment Is there a way to block MTG sorcery spells that view my hand?
It's worth noting that Thoughtseize is most powerful (and some might argue only powerful enough to be worth the time and mana) on turn 1.
Feb
18
comment Plague Spitter + Rite of Passage
Generally we call a 2/2 creature a bear, after Grizzly Bears
Feb
15
comment Playing Multiple Lands in One Turn
I also think adding something about Evolving Wilds/Terramorphic Expanse would be good here, since they are lands that add to your land pool. :)
Feb
13
comment Does Monopoly involve skill to a considerable degree?
Your statement reminds me of a Magic deck my friend built that filled his deck with complete crap but stole his opponents creatures. He said "I'm trying to trick my opponent into thinking I have no way of winning." to which I replied "and you've done so by actually having no way of winning! You sure showed them!"
Feb
13
comment Does Monopoly involve skill to a considerable degree?
that would work with unskilled people. I think skilled people would pick up the scent of a power gamer by the multitude of other actions you'd take. I suppose you could convince skilled players that you're a bad player by taking bad actions, but if you're trying to win I'd be very careful how many bad actions you take!!
Feb
13
comment Destroying a Planewalker before its ability is used
As a matter of tactics, if the planeswalker's ability has already been activated, generally it would be better for the opponent to destroy the planeswalker at the end of the turn than in response. After all, you never know what other threat may come along that would make a better target for Hero's Downfall, right? I'm sure there's some edge case where it's better (killing it to lower devotion comes to mind, but you can still defer until that point so it still is bad to use it in response) but generally I'd not do it in response.
Feb
13
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
Why do you say "we can't get VPs from 1s"? 3 1s is worth 1 point, 4 1s is worth 2, and 5 1s is worth 3.
Feb
12
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
It also shows that strat 2 gets you 2.48 EV when you have (0,0,0,0,0,0) - so you can expect that or greater from all rolls.
Feb
12
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
I've added a rundown of every initial roll here: pastebin.com/TFGQ7DH6 - what's interesting to note is that strat 2 wins the most, and that strat 3 scores better on (0,0,0,0,0,0) than it does on (0,0,1,1,2,2) - indicating that there is definitely a strat 4 that works better overall. note that in that pastebin, a 4 on the end is the 3rd bit being set - so 7 (being 111 in binary) means they all tie. The ideal strat4 would have bit4 set in all cases.
Feb
12
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
I don't understand Tokyo, so that doesn't mean anything to me. But, being a gamer, I could see 3 being better than 2. :)
Feb
12
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
And by 2.9 I really mean 3.1.
Feb
12
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
updated to reflect the massive bug that changes the outcome, and increases your odds by .2 :D
Feb
12
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
I removed the continues and commented that out. My results are still in line with the hand-calculated data for the first run, but the second run now appears more accurate. And it changes the result significantly.
Feb
12
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
332211 is as useful as 3322xx - the 1s get rerolled trying to get either a 3 or a 2 in strat 2 (and in strat 3, actually). So nothing to correct there. As far as strat 3 reverting to strat 2 over strat 1 for the failover: in that scenario, you have 2 2s and 2 3s. You are correct, but the engine does not agree with you. I do agree with you, though - therefore it must be the engine that is incorrect. I'm unable to find the bug, but I suspect it has to do with how it counts the total and the score, and how it weights the more-likely scenarios.
Feb
12
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
I've posted a formal analysis, with code, that says you should get more than 2.9 points for an initial roll of 3,3,2,2,x,x.
Feb
12
comment What is your average VP score rolling 2 versus 4 dice after an initial 3322xx roll?
If you're going to define the strategy of "rerolling 2 vs rerolling 4" you must also define the strategy for the second reroll. I instead think this should be rephrased "What strategy yields the highest expected value for 3322xx?"
Feb
11
comment Does Monopoly involve skill to a considerable degree?
Games like Settlers and Monopoly tend to reward coming in a high place ahead of winning. Naturally winning is good, coming in second is very very good. It is generally considered better to come in second every time than to come in first occasionally and lower places most times.