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profile for corsiKa on Stack Exchange, a network of free, community-driven Q&A sites

Moderator on sqa.stackexchange - we welcome your QA questions!

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Formally known as 'glowcoder'.


Dec
24
comment What exactly was so broken about Urza's Block?
Mirrodin was another broken block, for sure. But for the most part you had to build your deck around a select card or two's brokenness. With Urza's block, you had a number of immensely powerful cards that could slide into any number of decks to make them broken. The only thing that might make Mirrodin's sins worse than Urzas' is the notion that after ten years of making cards, you'd've expected less brokenness.
Dec
24
comment Can you attack yourself?
I had never considered Stratego puzzles (in the same vein, presumably, as chess puzzles) before. They seem like they'd be really fun!
Dec
14
comment 1953 version of Scrabble includes 4 wooden dice - why?
Kismet was my first thought, too. What a fun game :-)
Dec
4
comment Cards for Reanimator in Cube
It does appear I missed the word "supporting". I don't think it changes the relevancy of anything in the answer, though.
Dec
2
comment If Koth of the Hammer's plus one ability ends at end of turn, doesn't it make it useless?
@Daenyth That's correct. Does my answer not indicate that in the parenthetical right after it says you can tap it for mana?
Nov
28
comment Players who can't seem to follow the rules — What can be done?
My wife and I play many Carcassonne games where we try to make 'pretty castles' and other very silly things. We usually do this in our second game after she takes over all my fields and castles and we get grumpy with eachother... and the nice game for fun prevents me from sleeping on the couch :-)
Nov
28
comment Players who can't seem to follow the rules — What can be done?
The point of this coming out in play testing -is- the answer. You must playtest with all kinds of people: experienced, inexperienced, smart, not-so-smart, and watch for those little things. Maybe those things aren't a bad thing! In Munchkin they wouldn't be. Heck the rules of that game encourage you to cheat!! So maybe someone doing something silly is part of the social aspect of the game. But playtesting helps you identify the things you didn't intend to happen and squash them before you release.
Nov
23
comment Does a Angel of Glory's Rise and a Fiend Hunter combo work like I think it does?
@Robobot Since it doesn't have flash, it's not much of emergency. Presumably you'd not have time to get it out in an emergency. You'd want like unsummon or saving grasp.
Nov
23
comment Does a Angel of Glory's Rise and a Fiend Hunter combo work like I think it does?
Technically, the champion sees creatures that enter after -or at the same time- as him. They both see eachother enter and receive a counter.
Nov
22
comment Can I place a bridge that has no hope of completion?
Whenever I do this, a comfortable sleep that evening has no hope of completion. It's the couch for this guy...
Nov
9
comment How do you handle fast players in a casual setting that skip priority?
It's incredibly relevant. If you aren't expected to play two instants in a row without passing priority, than clearly you're not expected to play two sorceries in a row without passing priority. That would mean that it is not a mutually understood shortcut to play two sorceries in a row without an acknowledgement from the other player. And -that- would be a Game Error violation.
Nov
9
comment How do you handle fast players in a casual setting that skip priority?
@ikegami Exactly. It's even more the case if player A tried to cast two Mind Rots in a row instead of two Giant Growths! That's what I'm trying to say!
Nov
9
comment Is it possible to counter cards that boost a creatures power during the combat phase?
@ghoppe I understand exactly what the comment reads. It states you have to give a chance to respond to each spell cast, and that's incorrect. I could see how he said what he said in response to user3483's comment, and why it appears to address his problem, but it's not accurate (and Magic is a game where subtle things like that matter).
Nov
9
comment How do you handle fast players in a casual setting that skip priority?
@ikegami It isn't a shortcut unless the other player made a prior acknowledge that the shortcut was mutually understood. If he drops two creatures, then that's probably going to be considered to be mutually understood. If he's going to play two successive sorceries, it's probably not. Granted it all depends on the players and how they interact, but by and large playing two sorceries with no instant response is not considered a mutually understood shortcut.
Nov
9
comment How do you handle fast players in a casual setting that skip priority?
@ikegami You're right. User's wording in his opening sentance was a bit confusing.
Nov
9
comment Is it possible to counter cards that boost a creatures power during the combat phase?
@Jefromi It has nothing to do with being too slow. It has to do with Priority as described in CR 116. You may continue to take actions as long as you have priority. If you cast a sorcery, you may, if you choose, follow up with an instant or activated ability before passing priority, because any player who has currently has priority continues to have priority until he or she passes it.
Nov
9
comment How do you handle fast players in a casual setting that skip priority?
@ikegami It is a violation. If a player wants to take such a shortcut, he must follow the procedures for taking a shortcut described in CR 716. This means that, by CR 716.1, the shortcut can only be taken if it is mutually understood. I.e. somehow the player(s) allowing the shortcut have to give an indication that they are passing priority between the sorceries. You are correct that if a player acknowledges ahead of time or otherwise conveys his intent to pass priority between the sorceries that no violation occurs. But if no conveyance occurs, the active player is in violation.
Nov
9
comment How do you handle fast players in a casual setting that skip priority?
Actually counters get less powerful if you wait for each spell. If you just laid out all your spells, your opponent has a choice of any of them to counter. If you do one at a time, he might 'waste' his counter early in your chain, wishing he saved it for a later spell. Since you can always respond anyway, it's always a better strategy to pass priority and respond after unless for some reason you require it to stay on the stack (maybe it changes the color of your creature, but your second spell can't target that color or something...)
Nov
9
comment Is it possible to counter cards that boost a creatures power during the combat phase?
@ColinD No, that's not true. If he is the active player (which he is because he's attacking) then he can continue to cast instant-speed spells and activate abilities until he decides to pass priority. 116.3c If a player has priority when he or she casts a spell, activates an ability, or takes a special action, that player receives priority afterward. Of course, you have a chance to respond to any or all of those, and logically, it's to your advantage to pass priority after each one (otherwise you give your opponent more information than necessary), but it's not required.
Nov
8
comment Is it possible to counter cards that boost a creatures power during the combat phase?
Suddenly, Brass Squire! :)