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2d
comment How can I reduce the planar die “whiff factor” with house rules?
Nice solution that leads to something happening. I might suggest you make a deck of 6 cards (in alternately-coloured sleeves), which will pack nicely with the plane cards/decks and trades the time of fiddling with a bag for shuffling.
2d
comment In King of Tokyo, how does Mecha Blast interact with High Altitude Bombing?
I agree with Gendolkari's concern. While the game's effects aren't well-defined, Mecha Blast says to deal 2 extra damage, not to add 2 damage to an effect that's dealing damage. So you pick someone you're dealing damage to, and then you deal 2 extra damage. On the other side of things, if you're attacking, it might be reasonable to apply it to everyone. Ultimately it's a playgroup or game-owner interpretation, due to the lack of official clarification.
2d
comment Casting a creature and hexproofing
The important thing here is that equipping is at sorcery speed. If it was instant, you could then equip again while Unsummon was on the stack, but because it's at sorcery speed your opponent has the choice of timing with their instant.
Aug
17
comment How does the die rolling work in Betrayal at House on the Hill?
To briefly answer the questions that got edited out: 1: The turn doesn't end but your movement goes to 0. Normally this means you have nothing else to do so you end your turn, but you can still use items and interact with things in the room (e.g. try to open the vault). 2: You draw a card for a room tile when you enter that room only as you reveal it. You might draw several cards if events cause you to reveal and move into new rooms. 3: If you have to draw for a particular floor you discard tiles until you get a valid floor. When you run out, shuffle the pile.
Aug
14
comment How does Magic the Gathering play differently with proxies?
You could also just play pauper, where you only use commons.
Aug
14
comment Accessing an Archived Ambush
When you say they can choose their access order, does that mean they can look at the cards first (imagine it's all face-down) and then choose the order, or do they choose the order and then reveal face-down cards?
Aug
12
comment What is the timing of “you may pay” abilities?
Also during resolution: 608.2f. If an effect gives a player the option to pay mana, he or she may activate mana abilities before taking that action. ...
Aug
12
comment What is the timing of “you may pay” abilities?
Thanks for this. Just as one addition, where can I find in the rules the section that mentions using mana abilities during resolution, if and when abilities provide the option to pay?
Aug
12
comment How do costs to attack work?
Thanks for that! The rules you quoted were exactly what I was hoping to find with this question and the whole thing works a lot better within that structure, making it so the cards don't have to spell out the sequencing.
Aug
11
comment Am I allowed to take a red 5 after reaching?
In general, no. There's very little tracking once you're in riichi, with the exception of concealed kans which are easily verifiable after. You take a tile and keep it separated from your hand. You then either discard that tile, form a concealed kan and take a new one, or declare a winning hand.
Aug
4
comment Is my black-bordered foil from 8th edition a counterfeit? Where can I find more copies?
No idea, it was just the first one I found with a picture of the listed foil.
Aug
3
comment Combat super crisis cards during final jump in the Pegasus expansion
More importantly, your notes from page 17 explicitly forbid other effects from placing ships, so the combat super crisis won't change the configuration of ships (though in theory it could add other effects, e.g. if it said "FTL can't be activated until you jump").
Jul
3
comment Bet process when 2 players and Big blind is all in on the Pre-Flop
@FelipeZuleta In response to your comments, a player who has bet all-in takes no further action. If all but one of the players in a pot are all-in and betting has resolved, all players reveal their hands and the remaining cards are played out.
Jul
1
comment Who gets to “search target player's graveyard, hand, and library?”
Even worse, if the opponent was doing the searching they could elect not to find the named card, even if it's there!
Jun
30
comment How to balance Dixit?
@ConMan Right you are, though I just have bunnies turn around and keep playing until we call for a stop :)
Jun
29
comment How to balance Dixit?
I recommend Dixit Odyssey, which includes its own set of cards (compatible with the original), takes up to 12 players (adding an extra vote per player at 7+), replaces voting tokens with an easier-to-use voting card, and includes a scoreboard that's easy to read and has numbered spaces for cards in a round. Also the bunny figures are wider and fall down less easily :)
Jun
29
comment If I lose my central tile, do I lose the round?
There's a fourth case too; if you get lapped in the flight order. :)
Jun
22
comment How is 'The Homeworld' played correctly?
@ikegami You're not wrong that it's incredibly powerful for robots, but it's actually an alien faction base!
Jun
22
comment How is 'The Homeworld' played correctly?
Each minion you play on the Homeworld gives you an extra <=2 power minion play that turn, which doesn't have to be on the Homeworld as well. If it is, you get another one.
Jun
22
comment How is 'The Homeworld' played correctly?
@Mnementh It's situationally powerful, but a stack of low-powered minions are a tasty target for a few different decks, and can be taken advantage of by opponents in a variety of ways.