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location England
age 24
visits member for 3 years, 1 month
seen Jun 14 '13 at 8:06

I'm SAMMEH.


Jun
11
comment Reaction cards in response to reaction cards
@shujaa I think the main benefit of thinking of it as nesting rather than purely sequential could be illustrated by the same example, but with two market squares in hand. To use both of those market squares in reaction to trashing the same card, you either have to think of it as a branching structure (I play the two market squares at once, then sequentially resolve them one at a time) or a nesting structure ("start silver trashed event" "start playing market square" "resolve market square" "start playing market square" "resolve market square" "end silver trashed event").
Jun
11
comment Is a robber laid a robber played?
In general, the times people will insist mistakes like this are final will be when they're desperate for the win, and see the mistake as an opportunity. Nothing about the game has changed since the robber roll was made - no trading, rolling, new turns, etc, so there's no reason (in a simple and clear case like this one) not to allow a redo.
May
17
comment How much strategic depth is there in Quarriors?
Advanced variant is the only way to go. 2 buys, and give up creatures to score them. This makes long-term engine decks viable, and multiple cheaper purchases work. Otherwise creatures decide the game entirely.
May
7
comment Countermeasures to “analysis paralysis”?
This is how we play - no moves are permanent until there's been some change in information: as long as you haven't yet rolled a die, drawn a card, or asked if a player's going to react to a situation, it's fine, and it means you can do the moves as you go. For example, when expanding in Risk, people can just put one troop in each territory to get a feel for how far they're going, and then they arrange the unplaced troops before starting their conquest.
May
3
comment What does Counterbalance counter, when revealing a split card?
Ah, started writing my answer before you edited yours, didn't notice the change XD
Apr
12
comment Infractions/Player Communication - Infernal Tutor and Lion's Eye Diamond
Using [mtg:Lion's Eye Diamond] breaks the search because it loses the apostrophe. Either the wrong name (Lion Eye Diamond) has to be used, or a manual link, which functions differently to the autocard links. I've currently opted for the wrong name, shortly followed by the non-autocard correct name.
Mar
28
comment What are the differences between combat damage, direct damage, and loss of life?
Yeah, I was just trying to point out that the concept of "combat damage" is even more nuanced than the wording suggested :)
Mar
28
comment What are the differences between combat damage, direct damage, and loss of life?
"So damage from creatures during combat is combat damage" isn't really true - combat damage is specifically the damage attacking and blocking creatures do during combat because they have a power. For example, "when creature becomes blocked, it deals 1 damage to the controller of the blocking creature" wouldn't be combat damage, but if it had trample, the trample damage spilling onto the player would be.
Feb
7
comment Can Wishing Ring be applied on side-effects?
As thesunneversets is getting at once, the -5 is meant to ruin you just the once. If you can't win because of that -5, then you have to run away, since trying to run away isn't optional and happens when you determine you've lost the fight.
Feb
7
comment Can Wishing Ring be applied on side-effects?
Until you get rid of that -5, you're far too distracted to think of using your wishing ring to get rid of that -5!
Feb
7
comment Can I give a creature First Strike in order to prevent it dealing any damage that combat?
It's interesting that, were this not specifically covered in 702.7c, the tactic proposed in this question could only be used when at least one creature that already had first/double strike was involved in the combat, since the second damage step only exists if that's true during the first.
Dec
10
comment 'Free City' with Babylon (B): How to play the special ability (2nd stage)?
Started formulating a read-as-written answer based on the idea that the Free City can't use special abilities (play from discard, double-play, copy guild) since you only play its action, but then there's no clear definition of whether these abilities are used as part of an action. In the end, I really don't know, but I would think it most sensible to have the player ending the round look at the last card in the draw pile and decide whether or not Babylon should play it.
Dec
10
comment “Best of the Best” and Heavy Raiders?
Just to clarify, the restriction on nukes mentioned doesn't apply to the result that destroys all ships.
Dec
10
comment Use of Executive Order in Battlestar Galatica
As an extra note from the FFG FAQ, you can't be forced out of the brig (e.g. into sickbay), and you can't be the one chosen to be brigged/sickbayed when a choice is forced if you're already there (though you could brig someone in sickbay).
Dec
10
comment Citadels: Can two Circus Tents be built in the same city?
Have the German base rules changed in the new edition? In the old edition, the Hans im Glück rules did not forbid the building of multiple identical districts, but the Fantasy Flight Games edition did.
Oct
2
comment When I put the robber on someone in Settlers of Catan, does the resource I take HAVE to be random?
Nobody uses an actual random process? What about dice rolls? :P We always use dice to determine the card taken.
Sep
27
comment Is the zombie lord a zombie?
Well, he can still function, but his life goals have been crushed :P
Sep
27
comment Is the zombie lord a zombie?
The logic behind it is that with no minions to control, the zombie lord is useless.
Sep
27
comment Do all the haunts in Betrayal at House on the Hill follow a pattern?
@Pureferret I'll write up a proper answer when I can get to my haunt books and look through the ones I've played for reference :D
Sep
26
comment Do all the haunts in Betrayal at House on the Hill follow a pattern?
This is a little tough to answer without spoilers, but to put it simply, there are a lot of haunts with hero win conditions that are similar to the ones you mentioned, but subtly different, or where the lose condition varies, and some where it doesn't fit your options. The nature of Betrayal is that each haunt does change the rules of the game in a unique manner, and so after basic functionality the program would have to be deal with haunts on a per-case basis.