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Feb
22
revised How can I tell if a card is likely to have “functional errata”?
added 538 characters in body
Feb
22
comment How can I tell if a card is likely to have “functional errata”?
@AlexP You specifically asked for cards that had their functionality, not only their wording changed, because I would wager that the majority of all cards got such an errata at some point. There is no functional difference between for example "bury target creature" and "destroy target creature. It can't be regenerated", so I assumed it was out of the scope of your question.
Feb
22
answered How can I tell if a card is likely to have “functional errata”?
Feb
21
reviewed Approve game-of-thrones tag wiki
Feb
20
reviewed Approve Unique and fun rules for UNO
Feb
19
comment Can one creature block multiple attacks?
I've made my point and stand by it, please don't edit my answer.
Feb
19
comment Can one creature block multiple attacks?
@GendoIkari No because it does not counter the OP's wrongful assumption - that you can pick one several times per defender
Feb
19
answered Can one creature block multiple attacks?
Feb
5
answered Can ciphers be countered?
Feb
5
answered What may happen after a stack of spells resolves?
Feb
4
revised At what point does a spell 'target' its target?
added 6 characters in body
Feb
4
revised At what point does a spell 'target' its target?
added 6 characters in body
Feb
4
answered At what point does a spell 'target' its target?
Jan
24
reviewed Approve cargo-noir tag wiki
Jan
24
reviewed Approve cargo-noir tag wiki excerpt
Jan
22
awarded  Enlightened
Jan
21
awarded  Nice Answer
Jan
18
comment Attacking with Zero Creatures
It can make sense, as there are a handful of spells and abilities that can be played only during combat: gatherer.wizards.com/Pages/Search/…
Jan
18
answered Attacking with Zero Creatures
Jan
16
comment Infinite loop where where both players choose to continue the loop
@LJ2 It's not a significant change of game state if nothing in the game cares about how many cards have been drawn or how many turns have passed. Look at the flying/non-flying example in 716.3. Clearly the game state HAS changed, because the game counts the number of skill activations. But it's still a fragmented loop, because nothing currently cares about that number. Same for cards drawn. The fact that the loop stretches across turns doesn't matter either.